ef481a129a
ok ok ok
2017-05-24 21:58:36 +02:00
0901fdbe04
balance :P
2017-05-24 21:49:05 +02:00
c6d90a5aff
updated.
2017-05-24 21:44:06 +02:00
24d5711d82
forgot to add da cookie.
2017-05-24 21:10:35 +02:00
4e3884b55a
cleanups
...
and a little class example for da dude
2017-05-24 21:09:53 +02:00
f3474310d0
☕ ☕ ☕ :(
2017-05-24 13:45:26 +02:00
62f2997acf
☕ ☕ ☕ ☕ reached.
2017-05-24 13:40:29 +02:00
a78cff1eb2
increasing to ☕ ☕ ☕
2017-05-24 13:31:38 +02:00
ae19a12fd0
☕ RST fun!
2017-05-24 13:30:44 +02:00
92ed5e913c
learning how to git rst ☕
2017-05-24 13:22:40 +02:00
6fea5815e6
rst
2017-05-24 13:20:18 +02:00
42dea45986
rst.
2017-05-24 13:17:18 +02:00
ff0b0bfd19
explain parsing mechanism, so i dont forget it.
2017-05-24 13:15:51 +02:00
39b1f57b50
☕ fixed clean on game log, which actually was an import error.
2017-05-24 13:00:35 +02:00
3268cd9982
☕
2017-05-24 12:59:12 +02:00
9e16e1786c
more work on qlogviewer
...
* displays battles
* added dreadnought/clanship in startinglevel
2017-05-22 20:42:50 +02:00
39bc7604bf
mainly more work on examples
...
but also first logic in somewhat usable battle_factory
initial timestamping method (TBD)
2017-05-22 20:12:15 +02:00
a5d353e302
further refactoring
...
* dropping trash scripts
* using settings now internally for encoding.
* added requirements.txt
* quick.py now serves as some quick basic test
2017-05-22 18:27:30 +02:00
b25095001b
refactoring, some readmes.
2017-05-22 16:17:57 +02:00
ec852c3b0e
first examples and bugfixes
...
* qt application to browse collected sessions
* fix in game.log StartingLevel.
* note for virtualenv users
2017-05-19 22:55:04 +02:00
a24f05c6be
updated all combat logs
...
* various mini bugfixes and documentation
* all combat log events are recognized correctly
2017-05-19 18:04:22 +02:00
49aeaeece8
fixed readme again
2017-05-19 17:06:51 +02:00
56aec29342
minor fixes in handling unknown output
...
logstream: fixed no op log lines to be swallowed
2017-05-19 17:03:32 +02:00
e003f8e7c5
bugfixes, updates
...
* updated all known packets to be parsed correctly
* made analyze script more useful
* updated readme and some doc
2017-05-19 16:21:51 +02:00
a3f185683c
changed to logging
...
new setup virtualenv - can use scon now properly like py3 wants me to
named logfile created .bak so it gets ignored by gitignore
2017-05-18 19:51:18 +02:00
50b15b218b
Py3 compatibility update 3
...
- zip files correctly read, currently hardcoded encoding
- file encoding hardcoded generally
- various fixes
2017-05-16 21:40:38 +02:00
3bde3a7570
changing stuff to be py3 compatible.
2017-05-16 19:22:51 +02:00
149fc122d0
2to3 conversion tool
...
actual converted files.
2017-05-12 18:19:36 +02:00
288065d066
2to3 conversion by tool.
...
* untested code.
2017-05-12 18:08:48 +02:00
daab01e4c5
Arrgh
2017-04-14 19:03:27 +02:00
74263690b3
.
2017-04-14 19:02:39 +02:00
bb880585ed
.
2017-04-14 19:01:41 +02:00
5cc8f5d893
???
2017-04-14 18:49:21 +02:00
1c70be079e
?? they were missing, what?
2017-04-14 18:44:32 +02:00
a3c627f624
basic abstract classes for battle instances.
2015-09-19 20:59:49 +02:00
dc0842fb0a
cleanup comments.
2015-07-24 23:12:37 +02:00
80f3f30b92
sqid change and mailed loot are rather unimportant, but with this combat
...
logs seem to work completely.
2015-04-17 17:38:56 +02:00
e57175c57d
finished up all open packets, fixed participant packet, added more
...
workable debug log with newlines for the actual message to copypaste.
2015-04-17 17:12:11 +02:00
25d0e7217e
some commenting for clearness.
2015-04-15 01:53:55 +02:00
62edcc0a77
- better analyze now works without memory errors and runs through
...
gigantic folders of data reliably.
- combat added: Uncaptured packet, full implementation.
- logstream: slight adjustments.
2015-04-15 01:40:08 +02:00
45c7d1e393
* fix in stacktrace made it work.
...
* added debug config to analyze.
= from now on logging.debug should be utilized to remark stuff, so final
implementations can ignore such messages.
2015-04-15 00:57:59 +02:00
9bfdd1fb7a
* logstream introduction: now log-parsing can be done in stream fashion,
...
but the only logstream implementation is still the filereader.
* analyze updated to be able to track existing or non-existing packets
* updates in packets: new packets
* update in log system: ability to append unprocessed lines to the last
packet
* chat system improvements
* stacktrace capturing experimental
2015-04-15 00:31:02 +02:00
1016085bed
updated analyze code to use chat.log
...
added system messages - albeit it does not determine sub-stuff
chat log still needs to eat following packets
2015-04-10 20:52:17 +02:00
e43065cc00
* implemented chat protocol, explanation mechanics, reviewed marker for
...
already unpacked logs
* started to disect log parsers for using streams in future
* Qt Client started
* logstream planned.
2015-04-10 20:33:55 +02:00
0026d9b005
deprecation notice on scon.dj module;
2015-01-27 10:31:43 +01:00
8688b24635
various implementations since last commit:
...
- update on ships models, items models
- updated/added generate_fixtures base script for items
- beta_generate_fixtures represents beta stage of app (deprecated)
- monitor new app for later.
2015-01-27 10:13:39 +01:00
10c557dea3
all latent changes, undisclosed and without warranty.
2014-10-20 18:47:28 +02:00
8411ed858c
updated settings to generate an ignored .db file per default.
2014-08-04 19:57:23 +02:00
36c8914181
done in last month:
...
* crafting fixture update
* efefays logic implementation
done today:
* added game.log log basics for the parser.
* updated utf-8 headers.
2014-08-04 19:55:42 +02:00
e9e6adc823
multipart stuff.
2014-06-25 19:54:14 +02:00