Commit Graph

63 Commits

Author SHA1 Message Date
6bf70ffdd8 okay. now play. 2017-05-24 22:36:49 +02:00
ef481a129a ok ok ok 2017-05-24 21:58:36 +02:00
0901fdbe04 balance :P 2017-05-24 21:49:05 +02:00
c6d90a5aff updated. 2017-05-24 21:44:06 +02:00
24d5711d82 forgot to add da cookie. 2017-05-24 21:10:35 +02:00
4e3884b55a cleanups
and a little class example for da dude
2017-05-24 21:09:53 +02:00
f3474310d0 :( 2017-05-24 13:45:26 +02:00
62f2997acf reached. 2017-05-24 13:40:29 +02:00
a78cff1eb2 increasing to 2017-05-24 13:31:38 +02:00
ae19a12fd0 RST fun! 2017-05-24 13:30:44 +02:00
92ed5e913c learning how to git rst 2017-05-24 13:22:40 +02:00
6fea5815e6 rst 2017-05-24 13:20:18 +02:00
42dea45986 rst. 2017-05-24 13:17:18 +02:00
ff0b0bfd19 explain parsing mechanism, so i dont forget it. 2017-05-24 13:15:51 +02:00
39b1f57b50 fixed clean on game log, which actually was an import error. 2017-05-24 13:00:35 +02:00
3268cd9982 2017-05-24 12:59:12 +02:00
9e16e1786c more work on qlogviewer
* displays battles
 * added dreadnought/clanship in startinglevel
2017-05-22 20:42:50 +02:00
39bc7604bf mainly more work on examples
but also first logic in somewhat usable battle_factory
initial timestamping method (TBD)
2017-05-22 20:12:15 +02:00
a5d353e302 further refactoring
* dropping trash scripts
 * using settings now internally for encoding.
 * added requirements.txt
 * quick.py now serves as some quick basic test
2017-05-22 18:27:30 +02:00
b25095001b refactoring, some readmes. 2017-05-22 16:17:57 +02:00
ec852c3b0e first examples and bugfixes
* qt application to browse collected sessions
 * fix in game.log StartingLevel.
 * note for virtualenv users
2017-05-19 22:55:04 +02:00
a24f05c6be updated all combat logs
* various mini bugfixes and documentation
 * all combat log events are recognized correctly
2017-05-19 18:04:22 +02:00
49aeaeece8 fixed readme again 2017-05-19 17:06:51 +02:00
56aec29342 minor fixes in handling unknown output
logstream: fixed no op log lines to be swallowed
2017-05-19 17:03:32 +02:00
e003f8e7c5 bugfixes, updates
* updated all known packets to be parsed correctly
 * made analyze script more useful
 * updated readme and some doc
2017-05-19 16:21:51 +02:00
a3f185683c changed to logging
new setup virtualenv - can use scon now properly like py3 wants me to
named logfile created .bak so it gets ignored by gitignore
2017-05-18 19:51:18 +02:00
50b15b218b Py3 compatibility update 3
- zip files correctly read, currently hardcoded encoding
- file encoding hardcoded generally
- various fixes
2017-05-16 21:40:38 +02:00
3bde3a7570 changing stuff to be py3 compatible. 2017-05-16 19:22:51 +02:00
149fc122d0 2to3 conversion tool
actual converted files.
2017-05-12 18:19:36 +02:00
288065d066 2to3 conversion by tool.
* untested code.
2017-05-12 18:08:48 +02:00
daab01e4c5 Arrgh 2017-04-14 19:03:27 +02:00
74263690b3 . 2017-04-14 19:02:39 +02:00
bb880585ed . 2017-04-14 19:01:41 +02:00
5cc8f5d893 ??? 2017-04-14 18:49:21 +02:00
1c70be079e ?? they were missing, what? 2017-04-14 18:44:32 +02:00
a3c627f624 basic abstract classes for battle instances. 2015-09-19 20:59:49 +02:00
dc0842fb0a cleanup comments. 2015-07-24 23:12:37 +02:00
80f3f30b92 sqid change and mailed loot are rather unimportant, but with this combat
logs seem to work completely.
2015-04-17 17:38:56 +02:00
e57175c57d finished up all open packets, fixed participant packet, added more
workable debug log with newlines for the actual message to copypaste.
2015-04-17 17:12:11 +02:00
25d0e7217e some commenting for clearness. 2015-04-15 01:53:55 +02:00
62edcc0a77 - better analyze now works without memory errors and runs through
gigantic folders of data reliably.
- combat added: Uncaptured packet, full implementation.
- logstream: slight adjustments.
2015-04-15 01:40:08 +02:00
45c7d1e393 * fix in stacktrace made it work.
* added debug config to analyze.
= from now on logging.debug should be utilized to remark stuff, so final
implementations can ignore such messages.
2015-04-15 00:57:59 +02:00
9bfdd1fb7a * logstream introduction: now log-parsing can be done in stream fashion,
but the only logstream implementation is still the filereader.
* analyze updated to be able to track existing or non-existing packets
* updates in packets: new packets
* update in log system: ability to append unprocessed lines to the last
packet
* chat system improvements
* stacktrace capturing experimental
2015-04-15 00:31:02 +02:00
1016085bed updated analyze code to use chat.log
added system messages - albeit it does not determine sub-stuff
chat log still needs to eat following packets
2015-04-10 20:52:17 +02:00
e43065cc00 * implemented chat protocol, explanation mechanics, reviewed marker for
already unpacked logs
* started to disect log parsers for using streams in future
* Qt Client started
* logstream planned.
2015-04-10 20:33:55 +02:00
0026d9b005 deprecation notice on scon.dj module; 2015-01-27 10:31:43 +01:00
8688b24635 various implementations since last commit:
- update on ships models, items models
- updated/added generate_fixtures base script for items
- beta_generate_fixtures represents beta stage of app (deprecated)
- monitor new app for later.
2015-01-27 10:13:39 +01:00
10c557dea3 all latent changes, undisclosed and without warranty. 2014-10-20 18:47:28 +02:00
8411ed858c updated settings to generate an ignored .db file per default. 2014-08-04 19:57:23 +02:00
36c8914181 done in last month:
* crafting fixture update
 * efefays logic implementation
done today:
 * added game.log log basics for the parser.
 * updated utf-8 headers.
2014-08-04 19:55:42 +02:00