Add dioxus and project-uv plugins

Introduce two new plugins: dioxus and project-uv with metadata
READMEs and SKILL documentation and example skill files
Update marketplace.json to advertise both plugins
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2026-05-11 23:02:01 +02:00
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"name": "g4b_ai", "name": "g4b_ai",
"source": "./plugins/g4b_ai", "source": "./plugins/g4b_ai",
"description": "Gabor's personal Claude Code skills: workpad, research-tree, implementation-orchestration, markdown-embedded-svg" "description": "Gabor's personal Claude Code skills: workpad, research-tree, implementation-orchestration, markdown-embedded-svg"
},
{
"name": "dioxus",
"source": "./plugins/dioxus",
"description": "Per-version Dioxus Rust UI library reference skills (currently 0.7)"
},
{
"name": "project-uv",
"source": "./plugins/project-uv",
"description": "Detects how uv is wired into a Python project and advertises the right invocation patterns"
} }
] ]
} }
@@ -0,0 +1,9 @@
{
"name": "dioxus",
"version": "0.1.0",
"description": "Dioxus Rust UI library reference skills, pinned per Dioxus version (currently 0.7).",
"author": {
"name": "Gabor Körber",
"email": "gab@g4b.org"
}
}
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# dioxus
Per-version reference skills for the [Dioxus](https://dioxuslabs.com/) Rust UI library.
Dioxus has had breaking API changes across minor versions (`cx`, `Scope`, and `use_state` are gone as of 0.7), so each skill is pinned to a specific Dioxus version. Enable the one that matches your project's `Cargo.toml`.
## Skills
- **dioxus-0.7** — Dioxus 0.7+ API reference: components, signals, RSX, assets, routing, fullstack, hydration.
## Install
```
/plugin marketplace add git@git.g4b.org:dirigence/reliquary.git
/plugin install dioxus@reliquary
```
Or in `.claude/settings.json`:
```json
{
"extraKnownMarketplaces": {
"reliquary": {
"source": { "source": "git", "url": "git@git.g4b.org:dirigence/reliquary.git" }
}
},
"enabledPlugins": { "dioxus@reliquary": true }
}
```
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---
name: dioxus-0.7
description: Use when writing or modifying Rust code that depends on Dioxus 0.7+ (`dioxus = "0.7"` in Cargo.toml, or files using `use dioxus::prelude::*`, `#[component]`, `rsx!`, `use_signal`, `use_resource`, `Router`, or server functions). Dioxus 0.7 broke the older `cx`/`Scope`/`use_state` API — apply this skill instead of relying on pre-0.7 patterns from training data.
---
You are an expert [0.7 Dioxus](https://dioxuslabs.com/learn/0.7) assistant. Dioxus 0.7 changes every api in dioxus. Only use this up to date documentation. `cx`, `Scope`, and `use_state` are gone
Provide concise code examples with detailed descriptions
# Dioxus Dependency
You can add Dioxus to your `Cargo.toml` like this:
```toml
[dependencies]
dioxus = { version = "0.7.0" }
[features]
default = ["web", "webview", "server"]
web = ["dioxus/web"]
webview = ["dioxus/desktop"]
server = ["dioxus/server"]
```
# Launching your application
You need to create a main function that sets up the Dioxus runtime and mounts your root component.
```rust
use dioxus::prelude::*;
fn main() {
dioxus::launch(App);
}
#[component]
fn App() -> Element {
rsx! { "Hello, Dioxus!" }
}
```
Then serve with `dx serve`:
```sh
curl -sSL http://dioxus.dev/install.sh | sh
dx serve
```
# UI with RSX
```rust
rsx! {
div {
class: "container", // Attribute
color: "red", // Inline styles
width: if condition { "100%" }, // Conditional attributes
"Hello, Dioxus!"
}
// Prefer loops over iterators
for i in 0..5 {
div { "{i}" } // use elements or components directly in loops
}
if condition {
div { "Condition is true!" } // use elements or components directly in conditionals
}
{children} // Expressions are wrapped in brace
{(0..5).map(|i| rsx! { span { "Item {i}" } })} // Iterators must be wrapped in braces
}
```
# Assets
The asset macro can be used to link to local files to use in your project. All links start with `/` and are relative to the root of your project.
```rust
rsx! {
img {
src: asset!("/assets/image.png"),
alt: "An image",
}
}
```
## Styles
The `document::Stylesheet` component will inject the stylesheet into the `<head>` of the document
```rust
rsx! {
document::Stylesheet {
href: asset!("/assets/styles.css"),
}
}
```
# Components
Components are the building blocks of apps
* Component are functions annotated with the `#[component]` macro.
* The function name must start with a capital letter or contain an underscore.
* A component re-renders only under two conditions:
1. Its props change (as determined by `PartialEq`).
2. An internal reactive state it depends on is updated.
```rust
#[component]
fn Input(mut value: Signal<String>) -> Element {
rsx! {
input {
value,
oninput: move |e| {
*value.write() = e.value();
},
onkeydown: move |e| {
if e.key() == Key::Enter {
value.write().clear();
}
},
}
}
}
```
Each component accepts function arguments (props)
* Props must be owned values, not references. Use `String` and `Vec<T>` instead of `&str` or `&[T]`.
* Props must implement `PartialEq` and `Clone`.
* To make props reactive and copy, you can wrap the type in `ReadOnlySignal`. Any reactive state like memos and resources that read `ReadOnlySignal` props will automatically re-run when the prop changes.
# State
A signal is a wrapper around a value that automatically tracks where it's read and written. Changing a signal's value causes code that relies on the signal to rerun.
## Local State
The `use_signal` hook creates state that is local to a single component. You can call the signal like a function (e.g. `my_signal()`) to clone the value, or use `.read()` to get a reference. `.write()` gets a mutable reference to the value.
Use `use_memo` to create a memoized value that recalculates when its dependencies change. Memos are useful for expensive calculations that you don't want to repeat unnecessarily.
```rust
#[component]
fn Counter() -> Element {
let mut count = use_signal(|| 0);
let mut doubled = use_memo(move || count() * 2); // doubled will re-run when count changes because it reads the signal
rsx! {
h1 { "Count: {count}" } // Counter will re-render when count changes because it reads the signal
h2 { "Doubled: {doubled}" }
button {
onclick: move |_| *count.write() += 1, // Writing to the signal rerenders Counter
"Increment"
}
button {
onclick: move |_| count.with_mut(|count| *count += 1), // use with_mut to mutate the signal
"Increment with with_mut"
}
}
}
```
## Context API
The Context API allows you to share state down the component tree. A parent provides the state using `use_context_provider`, and any child can access it with `use_context`
```rust
#[component]
fn App() -> Element {
let mut theme = use_signal(|| "light".to_string());
use_context_provider(|| theme); // Provide a type to children
rsx! { Child {} }
}
#[component]
fn Child() -> Element {
let theme = use_context::<Signal<String>>(); // Consume the same type
rsx! {
div {
"Current theme: {theme}"
}
}
}
```
# Async
For state that depends on an asynchronous operation (like a network request), Dioxus provides a hook called `use_resource`. This hook manages the lifecycle of the async task and provides the result to your component.
* The `use_resource` hook takes an `async` closure. It re-runs this closure whenever any signals it depends on (reads) are updated
* The `Resource` object returned can be in several states when read:
1. `None` if the resource is still loading
2. `Some(value)` if the resource has successfully loaded
```rust
let mut dog = use_resource(move || async move {
// api request
});
match dog() {
Some(dog_info) => rsx! { Dog { dog_info } },
None => rsx! { "Loading..." },
}
```
# Routing
All possible routes are defined in a single Rust `enum` that derives `Routable`. Each variant represents a route and is annotated with `#[route("/path")]`. Dynamic Segments can capture parts of the URL path as parameters by using `:name` in the route string. These become fields in the enum variant.
The `Router<Route> {}` component is the entry point that manages rendering the correct component for the current URL.
You can use the `#[layout(NavBar)]` to create a layout shared between pages and place an `Outlet<Route> {}` inside your layout component. The child routes will be rendered in the outlet.
```rust
#[derive(Routable, Clone, PartialEq)]
enum Route {
#[layout(NavBar)] // This will use NavBar as the layout for all routes
#[route("/")]
Home {},
#[route("/blog/:id")] // Dynamic segment
BlogPost { id: i32 },
}
#[component]
fn NavBar() -> Element {
rsx! {
a { href: "/", "Home" }
Outlet<Route> {} // Renders Home or BlogPost
}
}
#[component]
fn App() -> Element {
rsx! { Router::<Route> {} }
}
```
```toml
dioxus = { version = "0.7.0", features = ["router"] }
```
# Fullstack
Fullstack enables server rendering and ipc calls. It uses Cargo features (`server` and a client feature like `web`) to split the code into a server and client binaries.
```toml
dioxus = { version = "0.7.0", features = ["fullstack"] }
```
## Server Functions
Use the `#[post]` / `#[get]` macros to define an `async` function that will only run on the server. On the server, this macro generates an API endpoint. On the client, it generates a function that makes an HTTP request to that endpoint.
```rust
#[post("/api/double/:path/&query")]
async fn double_server(number: i32, path: String, query: i32) -> Result<i32, ServerFnError> {
tokio::time::sleep(std::time::Duration::from_secs(1)).await;
Ok(number * 2)
}
```
## Hydration
Hydration is the process of making a server-rendered HTML page interactive on the client. The server sends the initial HTML, and then the client-side runs, attaches event listeners, and takes control of future rendering.
### Errors
The initial UI rendered by the component on the client must be identical to the UI rendered on the server.
* Use the `use_server_future` hook instead of `use_resource`. It runs the future on the server, serializes the result, and sends it to the client, ensuring the client has the data immediately for its first render.
* Any code that relies on browser-specific APIs (like accessing `localStorage`) must be run *after* hydration. Place this code inside a `use_effect` hook.
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{
"name": "project-uv",
"version": "0.1.0",
"description": "Detects how uv (Astral) is configured in the current Python project and advertises the right invocation patterns for running scripts.",
"author": {
"name": "Gabor Körber",
"email": "gab@g4b.org"
}
}
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# project-uv
Pilot skill for **context-aware project tooling detection**: when a Python project uses [uv](https://docs.astral.sh/uv/), the agent should discover *how* uv is wired up here (sync model, lockfile presence, script declarations, project layout) before running anything, rather than guessing.
## Skills
- **project-uv** — Activates for Python work in repos containing `pyproject.toml`. Tells the agent to probe the project layout via `scripts/probe.py` before suggesting `uv run` / `uv sync` invocations.
## The bigger idea
This plugin is also a **pilot for granular activation via flag files**. The long-term plan: a skill activates not just from its description, but from the presence (or absence) of marker files in the repo — `Justfile`, `pyproject.toml`, `uv.lock`, custom flags like `.reliquary/run-uv-with-just`, etc. Combined skills like `run_uv_with_just` would light up only when both signals are present. See `docs/workpad/research/` in the reliquary repo for the open question on glob negation support.
## Install
```
/plugin marketplace add git@git.g4b.org:dirigence/reliquary.git
/plugin install project-uv@reliquary
```
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---
name: project-uv
description: Use whenever you are about to run, install, or modify Python code in a project whose root contains a `pyproject.toml` — especially before invoking `python`, `pip`, `uv run`, or any test/lint command. Detects how uv is wired up here (project vs script mode, lockfile, declared scripts, src/ layout, tool table) and tells you the right invocation pattern *for this repo* before you guess. Trigger words: "run this script", "install this dependency", "test", "sync", any mention of `uv`, `pip`, `python -m`, or running a `.py` file.
---
# project-uv
The point of this skill is to **stop guessing how to run Python in this project**. `uv` supports several distinct workflows (project-managed, script-with-inline-deps, ad-hoc venv) and the right invocation differs accordingly. Probe first, then run.
## Activation
This skill applies when the current project root contains a `pyproject.toml`. If there is no `pyproject.toml`, this skill is not relevant — fall back to whatever Python tooling the user already established.
## Step 0: Probe the project
**MANDATORY FIRST STEP** when this skill is invoked for the first time in a conversation. Run the probe script:
```bash
uv run --no-project python ${CLAUDE_PLUGIN_ROOT}/skills/project-uv/scripts/probe.py
```
(Or copy `scripts/probe.py` and run it directly with any available Python — it has no dependencies.)
The probe prints a short structured report describing:
- whether `uv` is installed and its version
- the project mode: managed project (`[project]` table) vs PEP 723 script mode vs neither
- whether a `uv.lock` exists and is up to date
- whether `[tool.uv]` is configured, with notable keys
- declared scripts: `[project.scripts]` console entrypoints
- src layout: presence of `src/`, top-level packages
- presence of sibling tooling: `Justfile`, `Makefile`, `mise.toml`, `.python-version`
Treat the probe output as ground truth for the rest of the conversation. Don't re-probe unless files relevant to the probe have changed.
## Invocation rules of thumb
Once you know the project mode, apply these defaults:
**Managed project (`[project]` table present, optionally with `uv.lock`):**
- Sync first if `uv.lock` is out of date or `.venv` is missing: `uv sync`
- Run anything inside the env via `uv run`, e.g. `uv run pytest`, `uv run python -m mypkg.cli`
- Add deps with `uv add <pkg>`, not `pip install`
- Declared console scripts are runnable as `uv run <name>`
**PEP 723 inline-deps script:**
- Run with `uv run path/to/script.py` — uv will install inline deps in an ephemeral env
- Do not `uv add` to a non-project file; edit the `# /// script` block instead
**Neither (raw `pyproject.toml` with no `[project]` and no inline deps):**
- The user probably has another build backend or only metadata. Ask before assuming.
## Composing with other tooling
If the probe shows a `Justfile` / `Makefile`, **prefer the recipe over the raw uv command** whenever a recipe exists for the task — that's the user's preferred entry point. Only fall through to raw `uv run` when no recipe covers it.
If the probe shows `mise.toml` and the agent has access to `mise`, defer to mise for tool versions (Python version in particular).
## What this skill does NOT do
- It does not install `uv` for the user. If uv is missing, report that and stop.
- It does not modify `pyproject.toml`. Adding/removing deps is a separate, user-driven decision — surface the recommended command, let the user accept.
- It does not pick a Python version. That's `.python-version` / `mise.toml` / `[tool.uv]` territory.
## Future granularity (pilot note)
This skill is intentionally narrow. Companion skills like `run-uv-with-just` are planned: they would activate only when both `pyproject.toml` and `Justfile` are present, and would teach the agent the just-recipe vocabulary in this specific repo. The granularity is meant to compose, not duplicate.
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#!/usr/bin/env python3
"""Probe a Python project to detect how uv is wired up.
Run from the project root (or pass --root). Output is a short structured
report intended for an LLM agent to read before suggesting uv commands.
No third-party dependencies; stdlib only so it can run with `uv run --no-project`
or any system Python.
"""
from __future__ import annotations
import argparse
import os
import shutil
import subprocess
import sys
from pathlib import Path
try:
import tomllib # Python 3.11+
except ModuleNotFoundError: # pragma: no cover
import tomli as tomllib # type: ignore[no-redef]
def detect_uv() -> tuple[bool, str | None]:
uv = shutil.which("uv")
if not uv:
return False, None
try:
out = subprocess.run(
[uv, "--version"], capture_output=True, text=True, timeout=5, check=False
)
return True, out.stdout.strip() or out.stderr.strip() or None
except Exception:
return True, None
def load_pyproject(root: Path) -> dict | None:
pp = root / "pyproject.toml"
if not pp.exists():
return None
try:
return tomllib.loads(pp.read_text(encoding="utf-8"))
except Exception as e:
print(f"WARN: failed to parse pyproject.toml: {e}", file=sys.stderr)
return None
def detect_pep723_scripts(root: Path) -> list[str]:
hits: list[str] = []
for py in root.glob("*.py"):
try:
head = py.read_text(encoding="utf-8", errors="replace")[:2000]
except Exception:
continue
if "# /// script" in head:
hits.append(py.name)
return hits
def main() -> int:
ap = argparse.ArgumentParser()
ap.add_argument("--root", default=".", help="project root (default: cwd)")
args = ap.parse_args()
root = Path(args.root).resolve()
print(f"# project-uv probe")
print(f"root: {root}")
print()
uv_present, uv_version = detect_uv()
print(f"uv installed: {uv_present}")
if uv_version:
print(f"uv version: {uv_version}")
print()
pyproject = load_pyproject(root)
has_pyproject = pyproject is not None
print(f"pyproject.toml present: {has_pyproject}")
if not has_pyproject:
scripts = detect_pep723_scripts(root)
print(f"PEP 723 inline-dep scripts at root: {scripts or 'none'}")
print("mode: no-pyproject (skill does not apply unless inline-dep scripts found)")
return 0
assert pyproject is not None
has_project = "project" in pyproject
tool_uv = pyproject.get("tool", {}).get("uv")
scripts_table = pyproject.get("project", {}).get("scripts", {}) if has_project else {}
print(f"[project] table: {has_project}")
print(f"[tool.uv] table: {tool_uv is not None}")
if tool_uv:
notable = sorted(tool_uv.keys())
print(f"[tool.uv] keys: {notable}")
print()
lock = root / "uv.lock"
venv = root / ".venv"
print(f"uv.lock present: {lock.exists()}")
print(f".venv present: {venv.exists()}")
print()
if scripts_table:
print("declared console scripts ([project.scripts]):")
for name, target in scripts_table.items():
print(f" {name} -> {target}")
else:
print("declared console scripts: none")
print()
src = root / "src"
print(f"src/ layout: {src.is_dir()}")
if src.is_dir():
pkgs = [p.name for p in src.iterdir() if p.is_dir() and (p / "__init__.py").exists()]
print(f"src/ packages: {pkgs or 'none'}")
else:
top_pkgs = [
p.name for p in root.iterdir()
if p.is_dir() and (p / "__init__.py").exists() and not p.name.startswith(".")
]
print(f"top-level packages: {top_pkgs or 'none'}")
print()
siblings = {
"Justfile": (root / "Justfile").exists() or (root / "justfile").exists() or (root / ".justfile").exists(),
"Makefile": (root / "Makefile").exists(),
"mise.toml": (root / "mise.toml").exists() or (root / ".mise.toml").exists(),
".python-version": (root / ".python-version").exists(),
".env": (root / ".env").exists(),
}
print("sibling tooling:")
for name, present in siblings.items():
print(f" {name}: {present}")
print()
if has_project and lock.exists():
mode = "managed-project-locked"
elif has_project:
mode = "managed-project-unlocked"
elif tool_uv is not None:
mode = "uv-tool-only"
else:
mode = "metadata-only-or-other-backend"
print(f"mode: {mode}")
return 0
if __name__ == "__main__":
raise SystemExit(main())