diff --git a/.claude-plugin/marketplace.json b/.claude-plugin/marketplace.json
index 50d446b..b9686ee 100644
--- a/.claude-plugin/marketplace.json
+++ b/.claude-plugin/marketplace.json
@@ -9,6 +9,16 @@
"name": "g4b_ai",
"source": "./plugins/g4b_ai",
"description": "Gabor's personal Claude Code skills: workpad, research-tree, implementation-orchestration, markdown-embedded-svg"
+ },
+ {
+ "name": "dioxus",
+ "source": "./plugins/dioxus",
+ "description": "Per-version Dioxus Rust UI library reference skills (currently 0.7)"
+ },
+ {
+ "name": "project-uv",
+ "source": "./plugins/project-uv",
+ "description": "Detects how uv is wired into a Python project and advertises the right invocation patterns"
}
]
}
diff --git a/plugins/dioxus/.claude-plugin/plugin.json b/plugins/dioxus/.claude-plugin/plugin.json
new file mode 100644
index 0000000..ed5e56d
--- /dev/null
+++ b/plugins/dioxus/.claude-plugin/plugin.json
@@ -0,0 +1,9 @@
+{
+ "name": "dioxus",
+ "version": "0.1.0",
+ "description": "Dioxus Rust UI library reference skills, pinned per Dioxus version (currently 0.7).",
+ "author": {
+ "name": "Gabor Körber",
+ "email": "gab@g4b.org"
+ }
+}
diff --git a/plugins/dioxus/README.md b/plugins/dioxus/README.md
new file mode 100644
index 0000000..a2f403e
--- /dev/null
+++ b/plugins/dioxus/README.md
@@ -0,0 +1,29 @@
+# dioxus
+
+Per-version reference skills for the [Dioxus](https://dioxuslabs.com/) Rust UI library.
+
+Dioxus has had breaking API changes across minor versions (`cx`, `Scope`, and `use_state` are gone as of 0.7), so each skill is pinned to a specific Dioxus version. Enable the one that matches your project's `Cargo.toml`.
+
+## Skills
+
+- **dioxus-0.7** — Dioxus 0.7+ API reference: components, signals, RSX, assets, routing, fullstack, hydration.
+
+## Install
+
+```
+/plugin marketplace add git@git.g4b.org:dirigence/reliquary.git
+/plugin install dioxus@reliquary
+```
+
+Or in `.claude/settings.json`:
+
+```json
+{
+ "extraKnownMarketplaces": {
+ "reliquary": {
+ "source": { "source": "git", "url": "git@git.g4b.org:dirigence/reliquary.git" }
+ }
+ },
+ "enabledPlugins": { "dioxus@reliquary": true }
+}
+```
diff --git a/plugins/dioxus/skills/dioxus-0.7/SKILL.md b/plugins/dioxus/skills/dioxus-0.7/SKILL.md
new file mode 100644
index 0000000..e39cc09
--- /dev/null
+++ b/plugins/dioxus/skills/dioxus-0.7/SKILL.md
@@ -0,0 +1,270 @@
+---
+name: dioxus-0.7
+description: Use when writing or modifying Rust code that depends on Dioxus 0.7+ (`dioxus = "0.7"` in Cargo.toml, or files using `use dioxus::prelude::*`, `#[component]`, `rsx!`, `use_signal`, `use_resource`, `Router`, or server functions). Dioxus 0.7 broke the older `cx`/`Scope`/`use_state` API — apply this skill instead of relying on pre-0.7 patterns from training data.
+---
+
+You are an expert [0.7 Dioxus](https://dioxuslabs.com/learn/0.7) assistant. Dioxus 0.7 changes every api in dioxus. Only use this up to date documentation. `cx`, `Scope`, and `use_state` are gone
+
+Provide concise code examples with detailed descriptions
+
+# Dioxus Dependency
+
+You can add Dioxus to your `Cargo.toml` like this:
+
+```toml
+[dependencies]
+dioxus = { version = "0.7.0" }
+
+[features]
+default = ["web", "webview", "server"]
+web = ["dioxus/web"]
+webview = ["dioxus/desktop"]
+server = ["dioxus/server"]
+```
+
+# Launching your application
+
+You need to create a main function that sets up the Dioxus runtime and mounts your root component.
+
+```rust
+use dioxus::prelude::*;
+
+fn main() {
+ dioxus::launch(App);
+}
+
+#[component]
+fn App() -> Element {
+ rsx! { "Hello, Dioxus!" }
+}
+```
+
+Then serve with `dx serve`:
+
+```sh
+curl -sSL http://dioxus.dev/install.sh | sh
+dx serve
+```
+
+# UI with RSX
+
+```rust
+rsx! {
+ div {
+ class: "container", // Attribute
+ color: "red", // Inline styles
+ width: if condition { "100%" }, // Conditional attributes
+ "Hello, Dioxus!"
+ }
+ // Prefer loops over iterators
+ for i in 0..5 {
+ div { "{i}" } // use elements or components directly in loops
+ }
+ if condition {
+ div { "Condition is true!" } // use elements or components directly in conditionals
+ }
+
+ {children} // Expressions are wrapped in brace
+ {(0..5).map(|i| rsx! { span { "Item {i}" } })} // Iterators must be wrapped in braces
+}
+```
+
+# Assets
+
+The asset macro can be used to link to local files to use in your project. All links start with `/` and are relative to the root of your project.
+
+```rust
+rsx! {
+ img {
+ src: asset!("/assets/image.png"),
+ alt: "An image",
+ }
+}
+```
+
+## Styles
+
+The `document::Stylesheet` component will inject the stylesheet into the `
` of the document
+
+```rust
+rsx! {
+ document::Stylesheet {
+ href: asset!("/assets/styles.css"),
+ }
+}
+```
+
+# Components
+
+Components are the building blocks of apps
+
+* Component are functions annotated with the `#[component]` macro.
+* The function name must start with a capital letter or contain an underscore.
+* A component re-renders only under two conditions:
+ 1. Its props change (as determined by `PartialEq`).
+ 2. An internal reactive state it depends on is updated.
+
+```rust
+#[component]
+fn Input(mut value: Signal) -> Element {
+ rsx! {
+ input {
+ value,
+ oninput: move |e| {
+ *value.write() = e.value();
+ },
+ onkeydown: move |e| {
+ if e.key() == Key::Enter {
+ value.write().clear();
+ }
+ },
+ }
+ }
+}
+```
+
+Each component accepts function arguments (props)
+
+* Props must be owned values, not references. Use `String` and `Vec` instead of `&str` or `&[T]`.
+* Props must implement `PartialEq` and `Clone`.
+* To make props reactive and copy, you can wrap the type in `ReadOnlySignal`. Any reactive state like memos and resources that read `ReadOnlySignal` props will automatically re-run when the prop changes.
+
+# State
+
+A signal is a wrapper around a value that automatically tracks where it's read and written. Changing a signal's value causes code that relies on the signal to rerun.
+
+## Local State
+
+The `use_signal` hook creates state that is local to a single component. You can call the signal like a function (e.g. `my_signal()`) to clone the value, or use `.read()` to get a reference. `.write()` gets a mutable reference to the value.
+
+Use `use_memo` to create a memoized value that recalculates when its dependencies change. Memos are useful for expensive calculations that you don't want to repeat unnecessarily.
+
+```rust
+#[component]
+fn Counter() -> Element {
+ let mut count = use_signal(|| 0);
+ let mut doubled = use_memo(move || count() * 2); // doubled will re-run when count changes because it reads the signal
+
+ rsx! {
+ h1 { "Count: {count}" } // Counter will re-render when count changes because it reads the signal
+ h2 { "Doubled: {doubled}" }
+ button {
+ onclick: move |_| *count.write() += 1, // Writing to the signal rerenders Counter
+ "Increment"
+ }
+ button {
+ onclick: move |_| count.with_mut(|count| *count += 1), // use with_mut to mutate the signal
+ "Increment with with_mut"
+ }
+ }
+}
+```
+
+## Context API
+
+The Context API allows you to share state down the component tree. A parent provides the state using `use_context_provider`, and any child can access it with `use_context`
+
+```rust
+#[component]
+fn App() -> Element {
+ let mut theme = use_signal(|| "light".to_string());
+ use_context_provider(|| theme); // Provide a type to children
+ rsx! { Child {} }
+}
+
+#[component]
+fn Child() -> Element {
+ let theme = use_context::>(); // Consume the same type
+ rsx! {
+ div {
+ "Current theme: {theme}"
+ }
+ }
+}
+```
+
+# Async
+
+For state that depends on an asynchronous operation (like a network request), Dioxus provides a hook called `use_resource`. This hook manages the lifecycle of the async task and provides the result to your component.
+
+* The `use_resource` hook takes an `async` closure. It re-runs this closure whenever any signals it depends on (reads) are updated
+* The `Resource` object returned can be in several states when read:
+1. `None` if the resource is still loading
+2. `Some(value)` if the resource has successfully loaded
+
+```rust
+let mut dog = use_resource(move || async move {
+ // api request
+});
+
+match dog() {
+ Some(dog_info) => rsx! { Dog { dog_info } },
+ None => rsx! { "Loading..." },
+}
+```
+
+# Routing
+
+All possible routes are defined in a single Rust `enum` that derives `Routable`. Each variant represents a route and is annotated with `#[route("/path")]`. Dynamic Segments can capture parts of the URL path as parameters by using `:name` in the route string. These become fields in the enum variant.
+
+The `Router {}` component is the entry point that manages rendering the correct component for the current URL.
+
+You can use the `#[layout(NavBar)]` to create a layout shared between pages and place an `Outlet {}` inside your layout component. The child routes will be rendered in the outlet.
+
+```rust
+#[derive(Routable, Clone, PartialEq)]
+enum Route {
+ #[layout(NavBar)] // This will use NavBar as the layout for all routes
+ #[route("/")]
+ Home {},
+ #[route("/blog/:id")] // Dynamic segment
+ BlogPost { id: i32 },
+}
+
+#[component]
+fn NavBar() -> Element {
+ rsx! {
+ a { href: "/", "Home" }
+ Outlet {} // Renders Home or BlogPost
+ }
+}
+
+#[component]
+fn App() -> Element {
+ rsx! { Router:: {} }
+}
+```
+
+```toml
+dioxus = { version = "0.7.0", features = ["router"] }
+```
+
+# Fullstack
+
+Fullstack enables server rendering and ipc calls. It uses Cargo features (`server` and a client feature like `web`) to split the code into a server and client binaries.
+
+```toml
+dioxus = { version = "0.7.0", features = ["fullstack"] }
+```
+
+## Server Functions
+
+Use the `#[post]` / `#[get]` macros to define an `async` function that will only run on the server. On the server, this macro generates an API endpoint. On the client, it generates a function that makes an HTTP request to that endpoint.
+
+```rust
+#[post("/api/double/:path/&query")]
+async fn double_server(number: i32, path: String, query: i32) -> Result {
+ tokio::time::sleep(std::time::Duration::from_secs(1)).await;
+ Ok(number * 2)
+}
+```
+
+## Hydration
+
+Hydration is the process of making a server-rendered HTML page interactive on the client. The server sends the initial HTML, and then the client-side runs, attaches event listeners, and takes control of future rendering.
+
+### Errors
+The initial UI rendered by the component on the client must be identical to the UI rendered on the server.
+
+* Use the `use_server_future` hook instead of `use_resource`. It runs the future on the server, serializes the result, and sends it to the client, ensuring the client has the data immediately for its first render.
+* Any code that relies on browser-specific APIs (like accessing `localStorage`) must be run *after* hydration. Place this code inside a `use_effect` hook.
diff --git a/plugins/project-uv/.claude-plugin/plugin.json b/plugins/project-uv/.claude-plugin/plugin.json
new file mode 100644
index 0000000..d244462
--- /dev/null
+++ b/plugins/project-uv/.claude-plugin/plugin.json
@@ -0,0 +1,9 @@
+{
+ "name": "project-uv",
+ "version": "0.1.0",
+ "description": "Detects how uv (Astral) is configured in the current Python project and advertises the right invocation patterns for running scripts.",
+ "author": {
+ "name": "Gabor Körber",
+ "email": "gab@g4b.org"
+ }
+}
diff --git a/plugins/project-uv/README.md b/plugins/project-uv/README.md
new file mode 100644
index 0000000..db64c5e
--- /dev/null
+++ b/plugins/project-uv/README.md
@@ -0,0 +1,18 @@
+# project-uv
+
+Pilot skill for **context-aware project tooling detection**: when a Python project uses [uv](https://docs.astral.sh/uv/), the agent should discover *how* uv is wired up here (sync model, lockfile presence, script declarations, project layout) before running anything, rather than guessing.
+
+## Skills
+
+- **project-uv** — Activates for Python work in repos containing `pyproject.toml`. Tells the agent to probe the project layout via `scripts/probe.py` before suggesting `uv run` / `uv sync` invocations.
+
+## The bigger idea
+
+This plugin is also a **pilot for granular activation via flag files**. The long-term plan: a skill activates not just from its description, but from the presence (or absence) of marker files in the repo — `Justfile`, `pyproject.toml`, `uv.lock`, custom flags like `.reliquary/run-uv-with-just`, etc. Combined skills like `run_uv_with_just` would light up only when both signals are present. See `docs/workpad/research/` in the reliquary repo for the open question on glob negation support.
+
+## Install
+
+```
+/plugin marketplace add git@git.g4b.org:dirigence/reliquary.git
+/plugin install project-uv@reliquary
+```
diff --git a/plugins/project-uv/skills/project-uv/SKILL.md b/plugins/project-uv/skills/project-uv/SKILL.md
new file mode 100644
index 0000000..7de8cc0
--- /dev/null
+++ b/plugins/project-uv/skills/project-uv/SKILL.md
@@ -0,0 +1,67 @@
+---
+name: project-uv
+description: Use whenever you are about to run, install, or modify Python code in a project whose root contains a `pyproject.toml` — especially before invoking `python`, `pip`, `uv run`, or any test/lint command. Detects how uv is wired up here (project vs script mode, lockfile, declared scripts, src/ layout, tool table) and tells you the right invocation pattern *for this repo* before you guess. Trigger words: "run this script", "install this dependency", "test", "sync", any mention of `uv`, `pip`, `python -m`, or running a `.py` file.
+---
+
+# project-uv
+
+The point of this skill is to **stop guessing how to run Python in this project**. `uv` supports several distinct workflows (project-managed, script-with-inline-deps, ad-hoc venv) and the right invocation differs accordingly. Probe first, then run.
+
+## Activation
+
+This skill applies when the current project root contains a `pyproject.toml`. If there is no `pyproject.toml`, this skill is not relevant — fall back to whatever Python tooling the user already established.
+
+## Step 0: Probe the project
+
+**MANDATORY FIRST STEP** when this skill is invoked for the first time in a conversation. Run the probe script:
+
+```bash
+uv run --no-project python ${CLAUDE_PLUGIN_ROOT}/skills/project-uv/scripts/probe.py
+```
+
+(Or copy `scripts/probe.py` and run it directly with any available Python — it has no dependencies.)
+
+The probe prints a short structured report describing:
+
+- whether `uv` is installed and its version
+- the project mode: managed project (`[project]` table) vs PEP 723 script mode vs neither
+- whether a `uv.lock` exists and is up to date
+- whether `[tool.uv]` is configured, with notable keys
+- declared scripts: `[project.scripts]` console entrypoints
+- src layout: presence of `src/`, top-level packages
+- presence of sibling tooling: `Justfile`, `Makefile`, `mise.toml`, `.python-version`
+
+Treat the probe output as ground truth for the rest of the conversation. Don't re-probe unless files relevant to the probe have changed.
+
+## Invocation rules of thumb
+
+Once you know the project mode, apply these defaults:
+
+**Managed project (`[project]` table present, optionally with `uv.lock`):**
+- Sync first if `uv.lock` is out of date or `.venv` is missing: `uv sync`
+- Run anything inside the env via `uv run`, e.g. `uv run pytest`, `uv run python -m mypkg.cli`
+- Add deps with `uv add `, not `pip install`
+- Declared console scripts are runnable as `uv run `
+
+**PEP 723 inline-deps script:**
+- Run with `uv run path/to/script.py` — uv will install inline deps in an ephemeral env
+- Do not `uv add` to a non-project file; edit the `# /// script` block instead
+
+**Neither (raw `pyproject.toml` with no `[project]` and no inline deps):**
+- The user probably has another build backend or only metadata. Ask before assuming.
+
+## Composing with other tooling
+
+If the probe shows a `Justfile` / `Makefile`, **prefer the recipe over the raw uv command** whenever a recipe exists for the task — that's the user's preferred entry point. Only fall through to raw `uv run` when no recipe covers it.
+
+If the probe shows `mise.toml` and the agent has access to `mise`, defer to mise for tool versions (Python version in particular).
+
+## What this skill does NOT do
+
+- It does not install `uv` for the user. If uv is missing, report that and stop.
+- It does not modify `pyproject.toml`. Adding/removing deps is a separate, user-driven decision — surface the recommended command, let the user accept.
+- It does not pick a Python version. That's `.python-version` / `mise.toml` / `[tool.uv]` territory.
+
+## Future granularity (pilot note)
+
+This skill is intentionally narrow. Companion skills like `run-uv-with-just` are planned: they would activate only when both `pyproject.toml` and `Justfile` are present, and would teach the agent the just-recipe vocabulary in this specific repo. The granularity is meant to compose, not duplicate.
diff --git a/plugins/project-uv/skills/project-uv/scripts/probe.py b/plugins/project-uv/skills/project-uv/scripts/probe.py
new file mode 100644
index 0000000..e3d2113
--- /dev/null
+++ b/plugins/project-uv/skills/project-uv/scripts/probe.py
@@ -0,0 +1,151 @@
+#!/usr/bin/env python3
+"""Probe a Python project to detect how uv is wired up.
+
+Run from the project root (or pass --root). Output is a short structured
+report intended for an LLM agent to read before suggesting uv commands.
+
+No third-party dependencies; stdlib only so it can run with `uv run --no-project`
+or any system Python.
+"""
+from __future__ import annotations
+
+import argparse
+import os
+import shutil
+import subprocess
+import sys
+from pathlib import Path
+
+try:
+ import tomllib # Python 3.11+
+except ModuleNotFoundError: # pragma: no cover
+ import tomli as tomllib # type: ignore[no-redef]
+
+
+def detect_uv() -> tuple[bool, str | None]:
+ uv = shutil.which("uv")
+ if not uv:
+ return False, None
+ try:
+ out = subprocess.run(
+ [uv, "--version"], capture_output=True, text=True, timeout=5, check=False
+ )
+ return True, out.stdout.strip() or out.stderr.strip() or None
+ except Exception:
+ return True, None
+
+
+def load_pyproject(root: Path) -> dict | None:
+ pp = root / "pyproject.toml"
+ if not pp.exists():
+ return None
+ try:
+ return tomllib.loads(pp.read_text(encoding="utf-8"))
+ except Exception as e:
+ print(f"WARN: failed to parse pyproject.toml: {e}", file=sys.stderr)
+ return None
+
+
+def detect_pep723_scripts(root: Path) -> list[str]:
+ hits: list[str] = []
+ for py in root.glob("*.py"):
+ try:
+ head = py.read_text(encoding="utf-8", errors="replace")[:2000]
+ except Exception:
+ continue
+ if "# /// script" in head:
+ hits.append(py.name)
+ return hits
+
+
+def main() -> int:
+ ap = argparse.ArgumentParser()
+ ap.add_argument("--root", default=".", help="project root (default: cwd)")
+ args = ap.parse_args()
+ root = Path(args.root).resolve()
+
+ print(f"# project-uv probe")
+ print(f"root: {root}")
+ print()
+
+ uv_present, uv_version = detect_uv()
+ print(f"uv installed: {uv_present}")
+ if uv_version:
+ print(f"uv version: {uv_version}")
+ print()
+
+ pyproject = load_pyproject(root)
+ has_pyproject = pyproject is not None
+ print(f"pyproject.toml present: {has_pyproject}")
+
+ if not has_pyproject:
+ scripts = detect_pep723_scripts(root)
+ print(f"PEP 723 inline-dep scripts at root: {scripts or 'none'}")
+ print("mode: no-pyproject (skill does not apply unless inline-dep scripts found)")
+ return 0
+
+ assert pyproject is not None
+ has_project = "project" in pyproject
+ tool_uv = pyproject.get("tool", {}).get("uv")
+ scripts_table = pyproject.get("project", {}).get("scripts", {}) if has_project else {}
+
+ print(f"[project] table: {has_project}")
+ print(f"[tool.uv] table: {tool_uv is not None}")
+ if tool_uv:
+ notable = sorted(tool_uv.keys())
+ print(f"[tool.uv] keys: {notable}")
+ print()
+
+ lock = root / "uv.lock"
+ venv = root / ".venv"
+ print(f"uv.lock present: {lock.exists()}")
+ print(f".venv present: {venv.exists()}")
+ print()
+
+ if scripts_table:
+ print("declared console scripts ([project.scripts]):")
+ for name, target in scripts_table.items():
+ print(f" {name} -> {target}")
+ else:
+ print("declared console scripts: none")
+ print()
+
+ src = root / "src"
+ print(f"src/ layout: {src.is_dir()}")
+ if src.is_dir():
+ pkgs = [p.name for p in src.iterdir() if p.is_dir() and (p / "__init__.py").exists()]
+ print(f"src/ packages: {pkgs or 'none'}")
+ else:
+ top_pkgs = [
+ p.name for p in root.iterdir()
+ if p.is_dir() and (p / "__init__.py").exists() and not p.name.startswith(".")
+ ]
+ print(f"top-level packages: {top_pkgs or 'none'}")
+ print()
+
+ siblings = {
+ "Justfile": (root / "Justfile").exists() or (root / "justfile").exists() or (root / ".justfile").exists(),
+ "Makefile": (root / "Makefile").exists(),
+ "mise.toml": (root / "mise.toml").exists() or (root / ".mise.toml").exists(),
+ ".python-version": (root / ".python-version").exists(),
+ ".env": (root / ".env").exists(),
+ }
+ print("sibling tooling:")
+ for name, present in siblings.items():
+ print(f" {name}: {present}")
+ print()
+
+ if has_project and lock.exists():
+ mode = "managed-project-locked"
+ elif has_project:
+ mode = "managed-project-unlocked"
+ elif tool_uv is not None:
+ mode = "uv-tool-only"
+ else:
+ mode = "metadata-only-or-other-backend"
+ print(f"mode: {mode}")
+ return 0
+
+
+if __name__ == "__main__":
+ raise SystemExit(main())