scon/logs/combat.py
Gabor Guzmics 36c8914181 done in last month:
* crafting fixture update
 * efefays logic implementation
done today:
 * added game.log log basics for the parser.
 * updated utf-8 headers.
2014-08-04 19:55:42 +02:00

186 lines
7.5 KiB
Python

# -*- coding: utf-8 -*-
"""
todo:
- English implementation first.
- parsing combat.log
Prosa.
All logs start with something like
23:53:29.137 | LOGDATA
LOGDATA can be quite different depending on the logfile.
other forms encountered:
23:54:00.600 WARNING|
combat logs:
01:04:38.805 CMBT |
The typical log entry
"""
import re
from base import Log, L_CMBT
class CombatLog(Log):
__slots__ = ['matcher', 'trash', '_match_id', 'values']
@classmethod
def _log_handler(cls, log):
if log.get('log', '').strip().startswith(cls.__name__):
return True
return False
@classmethod
def is_handler(cls, log):
if log.get('logtype', None) == L_CMBT:
return cls._log_handler(log)
return False
def __init__(self, values=None):
self.values = values
def unpack(self):
self._match_id = None
# unpacks the data from the values.
if hasattr(self, 'matcher') and self.matcher:
matchers = self.matcher
if not isinstance(matchers, list):
matchers = [matchers,]
for i, matcher in enumerate(matchers):
m = matcher.match(self.values.get('log', ''))
if m:
self.values.update(m.groupdict())
self._match_id = i
return True
# unknown?
self.trash = True
# @todo: where does this come from?
class Action(CombatLog):
__slots__ = CombatLog.__slots__
pass
class Gameplay(CombatLog):
__slots__ = CombatLog.__slots__
matcher = [
# usual: team(reason). explained reason.
re.compile(r"^Gameplay\sfinished\.\sWinner\steam\:\s+(?P<winner_team>\d+)\((?P<winner_reason>\w+)\)\.\sFinish\sreason\:\s'(?P<reason_verbose>[^']+)'\.\sActual\sgame\stime\s+(?P<game_time>\d+|\d+\.\d+)\ssec"),
# team, unexplained reason (unknown, Timeout)
re.compile(r"^Gameplay\sfinished\.\sWinner\steam\:\s+(?P<winner_team>\d+).\sFinish\sreason\:\s'(?P<winner_reason>[^']+)'\.\sActual\sgame\stime\s+(?P<game_time>\d+|\d+\.\d+)\ssec"),
]
class Apply(CombatLog): # Apply Aura.
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Apply\saura\s'(?P<aura_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<aura_type>\w+)\sto\s'(?P<target_name>[^\']+)'")
class Damage(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Damage\s+(?P<source_name>[^\s]+)\s\->\s+(?P<target_name>[^\s]+)\s+(?P<amount>(?:\d+|\d+\.\d+))(?:\s(?P<module_class>[^\s]+)\s|\s{2,2})(?P<flags>(?:\w|\|)+)")
class Spawn(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Spawn\sSpaceShip\sfor\splayer(?P<player>\d+)\s\((?P<name>[^,]+),\s+(?P<hash>#\w+)\)\.\s+'(?P<ship_class>\w+)'")
class Spell(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Spell\s'(?P<spell_name>\w+)'\sby\s+(?P<source_name>.*)(?:\((?P<module_name>\w+)\)|)\stargets\((?P<target_num>\d+)\)\:(?:$|\s(?P<targets>.+))")
class Reward(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Reward\s+(?P<name>[^\s]+)(?:\s(?P<ship_class>\w+)\s+|\s+)(?P<amount>\d+)\s(?P<reward_type>.*)\s+for\s(?P<reward_reason>.*)")
class Participant(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^\s+Participant\s+(?P<source_name>[^\s]+)(?:\s{2}(?P<ship_class>\w+)|\s{30,})\s+(?:totalDamage\s(?P<total_damage>(?:\d+|\d+\.\d+));\smostDamageWith\s'(?P<module_class>[^']+)';(?P<additional>.*)|<(?P<other>\w+)>)")
class Rocket(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Rocket\s(?P<event>launch|detonation)\.\sowner\s'(?P<name>[^']+)'(?:,\s(?:def\s'(?P<missile_type>\w+)'|target\s'(?P<target>[^']+)'|reason\s'(?P<reason>\w+)'|directHit\s'(?P<direct_hit>[^']+)'))+")
class Heal(CombatLog):
__slots__ = CombatLog.__slots__
matcher = [
# heal by module
re.compile(r"^Heal\s+(?P<source_name>[^\s]+)\s\->\s+(?P<target_name>[^\s]+)\s+(?P<amount>(?:\d+|\d+\.\d+))\s(?P<module_class>[^\s]+)"),
# direct heal by source or n/a (global buff)
re.compile(r"^Heal\s+(?:n/a|(?P<source_name>\w+))\s+\->\s+(?P<target_name>[^\s]+)\s+(?P<amount>(?:\d+|\d+\.\d+))"),
]
class Killed(CombatLog):
__slots__ = CombatLog.__slots__
matcher = [
re.compile(r"^Killed\s(?P<target_name>[^\s]+)\s+(?P<ship_class>\w+);\s+killer\s(?P<source_name>[^\s]+)\s*"),
re.compile(r"^Killed\s(?P<object>[^\(]+)\((?P<target_name>\w+)\);\s+killer\s(?P<source_name>[^\s]+)\s*"),
re.compile(r"^Killed\s(?P<object>[^\;]+);\s+killer\s(?P<source_name>[^\s]+)\s+.*"),
]
class Captured(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Captured\s'(?P<objective>[^']+)'\(team\s(?P<team>\d+)\)\.(?:\sAttackers\:(?P<attackers>.*)|.*)")
class AddStack(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^AddStack\saura\s'(?P<spell_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<type>\w+)\.\snew\sstacks\scount\s(?P<stack_count>\d+)")
class Cancel(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Cancel\saura\s'(?P<spell_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<type>\w+)\sfrom\s'(?P<source_name>[^']+)'")
class Scores(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Scores\s+-\sTeam1\((?P<team1_score>(?:\d+|\d+\.\d+))\)\sTeam2\((?P<team2_score>(?:\d+|\d+\.\d+))\)")
# Special classes
class GameEvent(CombatLog):
__slots__ = CombatLog.__slots__
matcher = [
# game session identifier.
re.compile(r"^Connect\sto\sgame\ssession\s+(?P<game_session>\d+)"),
# start gameplay identifier.
re.compile(r"^Start\sgameplay\s'(?P<gameplay_name>\w+)'\smap\s+'(?P<map_id>\w+)',\slocal\sclient\steam\s(?P<local_team>\d+)"),
# pve mission identifier.
re.compile(r"^Start\sPVE\smission\s'(?P<pve_name>\w+)'\smap\s+'(?P<map_id>\w+)'"),
]
@classmethod
def _log_handler(cls, log):
if log.get('log', '').strip().startswith('======='):
return True
return False
def unpack(self):
self._match_id = None
# unpacks the data from the values.
# small override to remove trailing "="s in the matching.
if hasattr(self, 'matcher') and self.matcher:
matchers = self.matcher
if not isinstance(matchers, list):
matchers = [matchers,]
for i, matcher in enumerate(matchers):
m = matcher.match(self.values.get('log', '').strip('=').strip())
if m:
self.values.update(m.groupdict())
self._match_id = i
return True
# unknown?
self.trash = True
class UserEvent(CombatLog):
""" special class for combat logs that might be associated with the playing player """
__slots__ = CombatLog.__slots__
@classmethod
def _log_handler(cls, log):
if log.get('log', '').strip():
return True
return False
# Action?
COMBAT_LOGS = [ Apply, Damage, Spawn, Spell, Reward, Participant, Rocket, Heal,
Gameplay, #?
Scores,
Killed, Captured, AddStack, Cancel,
GameEvent, UserEvent
]