scon/analyze.py

66 lines
2.6 KiB
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
Tool to analyze Logs in general.
"""
import os, sys, logging
from logs.logfiles import LogFileResolver as LogFile
from logs import combat, game, chat
from logs.session import LogSessionCollector
from logs.game import ClientInfo
# for windows its kinda this:
settings = {'root_path': os.path.join(os.path.expanduser('~'),
'Documents',
'My Games',
'StarConflict',),
'logfiles': os.path.join(os.path.expanduser('~'),
'Documents',
'My Games',
'StarConflict',
'logs'
)}
if __name__ == '__main__':
coll = LogSessionCollector(os.path.join(os.path.expanduser('~'),
'Documents', 'My Games', 'sc'))
coll.collect_unique()
#f = open('output.txt', 'w')
rex_combat = {}
rex_game = {}
for logf in coll.sessions:
logf.parse_files(['game.log', 'combat.log'])
print "----- Log %s -----" % logf.idstr
if logf.combat_log:
for l in logf.combat_log.lines:
if isinstance(l, dict):
#print l
rex_combat['dict'] = rex_combat.get('dict', 0) + 1
else:
if not l.unpack():
rex_combat[l.__class__.__name__] = rex_combat.get(l.__class__.__name__, 0) + 1
if not isinstance(l, combat.UserEvent):
print l.values['log']
if logf.game_log:
for l in logf.game_log.lines:
if isinstance(l, dict):
rex_game['dict'] = rex_game.get('dict', 0) + 1
elif isinstance(l, str):
print l
else:
if l.unpack():
pass
else:
rex_game[l.__class__.__name__] = rex_game.get(l.__class__.__name__, 0) + 1
print l.values['log']
# ClientInfo introspection for ping
#if isinstance(l, ClientInfo) and l.values.get('clinfo', '') == 'avgPing':
# print l.values
# # fix avgPing parsing!
print 'Analysis complete:'
print '#'*20+' RexCombat ' + '#' *20
print rex_combat
print '#'*20+' RexGame ' + '#' *20
print rex_game