scon/logs/game.py

195 lines
8.5 KiB
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
from logs.base import Log, L_WARNING, Stacktrace
import re
"""
This deals with the Game.Log file
This file records lots of junk, but is needed to establish actions taken between combat sessions,
or retrieve more detailed information about running instances.
It is also the typical place for a Stacktrace to happen.
--------------------------------------
Interesting Lines:
23:16:27.427 | Steam initialized appId 212070, userSteamID 1|1|4c5a01, userName 'G4bOrg'
23:16:36.214 | ====== starting level: 'levels/mainmenu/mainmenu' ======
23:16:38.822 | ====== level started: 'levels/mainmenu/mainmenu' success ======
23:16:44.251 | ====== starting level: 'levels\mainmenu\mm_empire' ======
23:16:46.464 | ====== level started: 'levels\mainmenu\mm_empire' success ======
--- Date: 2014-07-18 (Fri Jul 2014) Mitteleuropäische Sommerzeit UTC+01:00
23:55:55.517 | MasterServerSession: connect to dedicated server, session 6777304, at addr 159.253.138.162|35005
23:55:55.543 | client: start connecting to 159.253.138.162|35005...
23:55:55.683 | client: connected to 159.253.138.162|35005, setting up session...
23:55:55.886 | client: ADD_PLAYER 0 (OregyenDuero [OWL], 00039C86) status 6 team 1 group 1178422
23:55:55.886 | client: ADD_PLAYER 1 (R0gue, 0012768A) status 6 team 2 group 1178451
23:55:55.886 | client: ADD_PLAYER 2 (g4borg [OWL], 0003A848) status 1 team 1 group 1178422
23:55:55.886 | client: ADD_PLAYER 3 (WladTepes, 001210D8) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 4 (oberus [], 000FE9B2) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 5 (TheGuns58, 00121C58) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 6 (Belleraphon, 0004C744) status 2 team 2
23:55:55.886 | client: ADD_PLAYER 7 (TopoL, 00007E1F) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 8 (unicoimbraPT, 000C4FAC) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 9 (AeroBobik [], 00082047) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 10 (Samson4321 [], 000B93AF) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 11 (nol [], 00069165) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 12 (Pudwoppa, 000334A4) status 2 team 2
23:55:55.886 | client: ADD_PLAYER 13 (IgorMad [], 000D2AF3) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 14 (YokaI, 000F1CC9) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 15 (MrAnyKey [], 0012246C) status 6 team 2 group 1178451
23:55:55.886 | client: ADD_PLAYER 30 ((bot)David, 00000000) status 4 team 1
23:55:55.886 | client: ADD_PLAYER 31 ((bot)George, 00000000) status 4 team 2
23:55:55.886 | client: server assigned id 2
23:55:55.886 | client: got level load message 's1340_thar_aliendebris13'
23:55:55.889 | reset d3d device
23:55:56.487 | ReplayManager: stopping activity due to map change
23:55:56.576 | ====== starting level: 'levels\area2\s1340_thar_aliendebris13' KingOfTheHill client ======
"""
class GameLog(Log):
__slots__ = ['matcher', 'trash', '_match_id', 'values']
@classmethod
def is_handler(cls, log):
if log.get('logtype', None) == '': # we handle only logs with empty logtype.
return cls._is_handler(log)
return False
@classmethod
def _is_handler(cls, log):
return False
def __init__(self, values=None):
self.values = values
self.reviewed = False
def clean(self):
if 'log' in self.values.keys():
del self.values['log']
def unpack(self, force=False):
if self.reviewed and not force:
return True
self._match_id = None
# unpacks the data from the values.
if hasattr(self, 'matcher') and self.matcher:
matchers = self.matcher
if not isinstance(matchers, list):
matchers = [matchers,]
for i, matcher in enumerate(matchers):
m = matcher.match(self.values.get('log', ''))
if m:
self.values.update(m.groupdict())
self._match_id = i
self.reviewed = True
return True
# unknown?
self.trash = True
def explain(self):
''' returns a String readable by humans explaining this Log '''
return self.values.get('log', 'Unknown Game Log')
class WarningLog(Log):
__slots__ = ['trash',]
trash = True
@classmethod
def is_handler(cls, log):
if log.get('logtype', None) == L_WARNING:
return True
return False
def __init__(self, values=None):
pass
########################################################################################################
# Individual logs.
class SteamInitialization(GameLog):
matcher = [
re.compile(r"^Steam\sinitialized\sappId\s(?P<steam_app_id>\d+),\suserSteamID\s(?P<steam_id_universe>\d+)\|(?P<steam_id_type>\d+)\|(?P<steam_id_account_hex>\w+),\suserName\s'(?P<steam_username>[^']+)'"),
]
class MasterServerSession(GameLog):
matcher = [
re.compile(r"^MasterServerSession\:\sconnect\sto\sdedicated\sserver(?:,\s|session\s(?P<session_id>\d+)|at addr (?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+))+"),
re.compile(r"^MasterServerSession:\sconnect\sto\sZoneInstance,\ssession\s(?P<session_id>\d+),\sat\saddr\s(?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+),\szoneId\s(?P<zone_id>\d+)"),
]
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('MasterServerSession'):
return True
return False
class ClientInfo(GameLog):
# Note: clinfo holds the subtype of this packet.
matcher = [
# connecting; addr, port
re.compile(r"^client\:\sstart\s(?P<clinfo>connecting)\sto\s(?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+)\.\.\."),
# connected; addr, port
re.compile(r"^client\:\s(?P<clinfo>connected)\sto\s(?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+).*"),
# ADD_PLAYER; pnr, player, clantag, player_id, status, team, group
re.compile(r"^client\:\s(?P<clinfo>ADD_PLAYER)\s+(?P<pnr>\d+)\s+\((?P<player>[^\s\,]+)(?:\s\[(?P<clantag>\w+)\],|\s\[\],|,)\s(?P<player_id>\w+)\)(?:\s|status\s(?P<status>\d+)|team\s(?P<team>\d+)|group\s(?P<group>\d+))+"),
# assigned; myid
re.compile(r"^client\:\sserver\s(?P<clinfo>assigned)\sid\s(?P<myid>\d+)"),
# level; level
re.compile(r"^client\:\sgot\s(?P<clinfo>level)\sload\smessage\s'(?P<level>[^']+)'"),
# leave; pnr
re.compile(r"^client\:\splayer\s(?P<pnr>\d+)\s(?P<clinfo>leave)\sgame"),
# avgPing; avg_ping, avg_packet_loss, avg_snapshot_loss
re.compile(r"^client\:\s(?P<clinfo>avgPing)\s(?P<avg_ping>[^;]+)(?:\;|\s|avgPacketLoss\s(?P<avg_packet_loss>[^;]+)|avgSnapshotLoss\s(?P<avg_snapshot_loss>[^;$]+))+"),
# closed; dr
re.compile(r"^client\:\sconnection\s(?P<clinfo>closed)\.(?:\s|(?P<dr>.*))+"),
# disconnect; addr, port, dr
re.compile(r"^client\:\s(?P<clinfo>disconnect)\sfrom\sserver\s(?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+)\.(?:\s|(?P<dr>\w+))+"),
# ready;
re.compile(r"^client\:\ssend\s(?P<clinfo>ready)\smessage"),
# init; ping
re.compile(r"^client\:\sgot\s(?P<clinfo>init)\smessage\s+\(and\s1st\ssnapshot\)\.\sping\s(?P<ping>\d+)"),
]
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('client:'):
return True
return False
class StartingLevel(GameLog):
# level, gametype, unknown_gametype
matcher = [
re.compile(r"^======\sstarting\slevel\:\s'(?P<level>[^']+)'(?:\s|client|(?P<gametype>KingOfTheHill)|(?P<unknown_gametype>[^\s]+))+======"),
]
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('====== starting'):
return True
return False
class LevelStarted(GameLog):
matcher = []
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('====== level'):
return True
return False
GAME_LOGS = [#SteamInitialization,
MasterServerSession,
ClientInfo,
StartingLevel,
#LevelStarted,
Stacktrace,
]