scon/logs/game.py
Gabor Guzmics 1016085bed updated analyze code to use chat.log
added system messages - albeit it does not determine sub-stuff
chat log still needs to eat following packets
2015-04-10 20:52:17 +02:00

183 lines
8.1 KiB
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
from logs.base import Log, L_WARNING
import re
"""
Interesting Lines:
23:16:27.427 | Steam initialized appId 212070, userSteamID 1|1|4c5a01, userName 'G4bOrg'
23:16:36.214 | ====== starting level: 'levels/mainmenu/mainmenu' ======
23:16:38.822 | ====== level started: 'levels/mainmenu/mainmenu' success ======
23:16:44.251 | ====== starting level: 'levels\mainmenu\mm_empire' ======
23:16:46.464 | ====== level started: 'levels\mainmenu\mm_empire' success ======
--- Date: 2014-07-18 (Fri Jul 2014) Mitteleuropäische Sommerzeit UTC+01:00
23:55:55.517 | MasterServerSession: connect to dedicated server, session 6777304, at addr 159.253.138.162|35005
23:55:55.543 | client: start connecting to 159.253.138.162|35005...
23:55:55.683 | client: connected to 159.253.138.162|35005, setting up session...
23:55:55.886 | client: ADD_PLAYER 0 (OregyenDuero [OWL], 00039C86) status 6 team 1 group 1178422
23:55:55.886 | client: ADD_PLAYER 1 (R0gue, 0012768A) status 6 team 2 group 1178451
23:55:55.886 | client: ADD_PLAYER 2 (g4borg [OWL], 0003A848) status 1 team 1 group 1178422
23:55:55.886 | client: ADD_PLAYER 3 (WladTepes, 001210D8) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 4 (oberus [], 000FE9B2) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 5 (TheGuns58, 00121C58) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 6 (Belleraphon, 0004C744) status 2 team 2
23:55:55.886 | client: ADD_PLAYER 7 (TopoL, 00007E1F) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 8 (unicoimbraPT, 000C4FAC) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 9 (AeroBobik [], 00082047) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 10 (Samson4321 [], 000B93AF) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 11 (nol [], 00069165) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 12 (Pudwoppa, 000334A4) status 2 team 2
23:55:55.886 | client: ADD_PLAYER 13 (IgorMad [], 000D2AF3) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 14 (YokaI, 000F1CC9) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 15 (MrAnyKey [], 0012246C) status 6 team 2 group 1178451
23:55:55.886 | client: ADD_PLAYER 30 ((bot)David, 00000000) status 4 team 1
23:55:55.886 | client: ADD_PLAYER 31 ((bot)George, 00000000) status 4 team 2
23:55:55.886 | client: server assigned id 2
23:55:55.886 | client: got level load message 's1340_thar_aliendebris13'
23:55:55.889 | reset d3d device
23:55:56.487 | ReplayManager: stopping activity due to map change
23:55:56.576 | ====== starting level: 'levels\area2\s1340_thar_aliendebris13' KingOfTheHill client ======
"""
class GameLog(Log):
__slots__ = ['matcher', 'trash', '_match_id', 'values']
@classmethod
def is_handler(cls, log):
if log.get('logtype', None) == '': # we handle only logs with empty logtype.
return cls._is_handler(log)
return False
@classmethod
def _is_handler(cls, log):
return False
def __init__(self, values=None):
self.values = values
self.reviewed = False
def unpack(self, force=False):
if self.reviewed and not force:
return True
self._match_id = None
# unpacks the data from the values.
if hasattr(self, 'matcher') and self.matcher:
matchers = self.matcher
if not isinstance(matchers, list):
matchers = [matchers,]
for i, matcher in enumerate(matchers):
m = matcher.match(self.values.get('log', ''))
if m:
self.values.update(m.groupdict())
self._match_id = i
self.reviewed = True
return True
# unknown?
self.trash = True
def explain(self):
''' returns a String readable by humans explaining this Log '''
return self.values.get('log', 'Unknown Game Log')
class WarningLog(Log):
__slots__ = ['trash',]
trash = True
@classmethod
def is_handler(cls, log):
if log.get('logtype', None) == L_WARNING:
return True
return False
def __init__(self, values=None):
pass
########################################################################################################
# Individual logs.
class SteamInitialization(GameLog):
matcher = [
re.compile(r"^Steam\sinitialized\sappId\s(?P<steam_app_id>\d+),\suserSteamID\s(?P<steam_id_universe>\d+)\|(?P<steam_id_type>\d+)\|(?P<steam_id_account_hex>\w+),\suserName\s'(?P<steam_username>[^']+)'"),
]
class MasterServerSession(GameLog):
matcher = [
re.compile(r"^MasterServerSession\:\sconnect\sto\sdedicated\sserver(?:,\s|session\s(?P<session_id>\d+)|at addr (?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+))+"),
re.compile(r"^MasterServerSession:\sconnect\sto\sZoneInstance,\ssession\s(?P<session_id>\d+),\sat\saddr\s(?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+),\szoneId\s(?P<zone_id>\d+)"),
]
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('MasterServerSession'):
return True
return False
class ClientInfo(GameLog):
# Note: clinfo holds the subtype of this packet.
matcher = [
# connecting; addr, port
re.compile(r"^client\:\sstart\s(?P<clinfo>connecting)\sto\s(?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+)\.\.\."),
# connected; addr, port
re.compile(r"^client\:\s(?P<clinfo>connected)\sto\s(?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+).*"),
# ADD_PLAYER; pnr, player, clantag, player_id, status, team, group
re.compile(r"^client\:\s(?P<clinfo>ADD_PLAYER)\s+(?P<pnr>\d+)\s+\((?P<player>[^\s\,]+)(?:\s\[(?P<clantag>\w+)\],|\s\[\],|,)\s(?P<player_id>\w+)\)(?:\s|status\s(?P<status>\d+)|team\s(?P<team>\d+)|group\s(?P<group>\d+))+"),
# assigned; myid
re.compile(r"^client\:\sserver\s(?P<clinfo>assigned)\sid\s(?P<myid>\d+)"),
# level; level
re.compile(r"^client\:\sgot\s(?P<clinfo>level)\sload\smessage\s'(?P<level>[^']+)'"),
# leave; pnr
re.compile(r"^client\:\splayer\s(?P<pnr>\d+)\s(?P<clinfo>leave)\sgame"),
# avgPing; avg_ping, avg_packet_loss, avg_snapshot_loss
re.compile(r"^client\:\s(?P<clinfo>avgPing)\s(?P<avg_ping>[^;]+)(?:\;|\s|avgPacketLoss\s(?P<avg_packet_loss>[^;]+)|avgSnapshotLoss\s(?P<avg_snapshot_loss>[^;$]+))+"),
# closed; dr
re.compile(r"^client\:\sconnection\s(?P<clinfo>closed)\.(?:\s|(?P<dr>.*))+"),
# disconnect; addr, port, dr
re.compile(r"^client\:\s(?P<clinfo>disconnect)\sfrom\sserver\s(?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+)\.(?:\s|(?P<dr>\w+))+"),
# ready;
re.compile(r"^client\:\ssend\s(?P<clinfo>ready)\smessage"),
# init; ping
re.compile(r"^client\:\sgot\s(?P<clinfo>init)\smessage\s+\(and\s1st\ssnapshot\)\.\sping\s(?P<ping>\d+)"),
]
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('client:'):
return True
return False
class StartingLevel(GameLog):
# level, gametype, unknown_gametype
matcher = [
re.compile(r"^======\sstarting\slevel\:\s'(?P<level>[^']+)'(?:\s|client|(?P<gametype>KingOfTheHill)|(?P<unknown_gametype>[^\s]+))+======"),
]
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('====== starting'):
return True
return False
class LevelStarted(GameLog):
matcher = []
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('====== level'):
return True
return False
GAME_LOGS = [#SteamInitialization,
MasterServerSession,
ClientInfo,
StartingLevel,
#LevelStarted,
]