#!/usr/bin/python # -*- coding: utf-8 -*- """ Tool to analyze Logs in general. """ import os, sys, logging from logs.logfiles import LogFileResolver as LogFile from logs import combat, game, chat from logs.session import LogSessionCollector from logs.game import ClientInfo # for windows its kinda this: settings = {'root_path': os.path.join(os.path.expanduser('~'), 'Documents', 'My Games', 'StarConflict',), 'logfiles': os.path.join(os.path.expanduser('~'), 'Documents', 'My Games', 'StarConflict', 'logs' )} if __name__ == '__main__': coll = LogSessionCollector(os.path.join(os.path.expanduser('~'), 'Documents', 'My Games', 'sc')) coll.collect_unique() #f = open('output.txt', 'w') rex_combat = {} rex_game = {} rex_chat = {} for logf in coll.sessions: logf.parse_files(['game.log', 'combat.log', 'chat.log']) print "----- Log %s -----" % logf.idstr if logf.combat_log: for l in logf.combat_log.lines: if isinstance(l, dict): #print l rex_combat['dict'] = rex_combat.get('dict', 0) + 1 else: if not l.unpack(): rex_combat[l.__class__.__name__] = rex_combat.get(l.__class__.__name__, 0) + 1 if not isinstance(l, combat.UserEvent): print l.values['log'] if logf.game_log: for l in logf.game_log.lines: if isinstance(l, dict): rex_game['dict'] = rex_game.get('dict', 0) + 1 elif isinstance(l, str): print l else: if l.unpack(): pass else: rex_game[l.__class__.__name__] = rex_game.get(l.__class__.__name__, 0) + 1 print l.values['log'] if logf.chat_log: for l in logf.chat_log.lines: if isinstance(l, dict): rex_chat['dict'] = rex_chat.get('dict', 0) + 1 elif isinstance(l, str): print l else: if l.unpack(): pass else: rex_chat[l.__class__.__name__] = rex_chat.get(l.__class__.__name__, 0) + 1 print l.values['log'] print 'Analysis complete:' print '#'*20+' RexCombat ' + '#' *20 print rex_combat print '#'*20+' RexGame ' + '#' *20 print rex_game print '#'*20+' RexChat ' + '#' *20 print rex_chat