improving transition - config tool for oregyen :)
This commit is contained in:
parent
3ed80d40b2
commit
d0ce5ef086
17
app.py
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17
app.py
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"""
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Main application functions.
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* backing up logs.
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- from directory to directory
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- compression as option
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* log-sessions:
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- contains one session of log
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- has a source (directory, file)
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- determines user
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- parses logs
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"""
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69
backup.py
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69
backup.py
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"""
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Backup Directories, Handle Files...
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"""
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import os, logging, zipfile
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def make_zipfile(output_filename, source_dir):
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relroot = os.path.abspath(os.path.join(source_dir, os.pardir))
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with zipfile.ZipFile(output_filename, "w", zipfile.ZIP_DEFLATED) as zip:
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for root, dirs, files in os.walk(source_dir):
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# add directory (needed for empty dirs)
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zip.write(root, os.path.relpath(root, relroot))
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for file in files:
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filename = os.path.join(root, file)
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if os.path.isfile(filename): # regular files only
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arcname = os.path.join(os.path.relpath(root, relroot), file)
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zip.write(filename, arcname)
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def backup_log_directory(log_directory, backup_directory, compress=True,
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ommit_level=2, verbose=False):
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# @todo: raw copy
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# ommit_level 0: overwrite.
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# ommit_level 1: write if selected compression method not backuped yet
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# ommit_level 2: write only if neither method contains directory.
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nothing_found = True
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# get all directory names in log_directory.
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# zip them into backup_directory
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for directory in os.listdir(log_directory):
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full_dir = os.path.join(log_directory, directory)
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nothing_found = False
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if os.path.isdir(full_dir):
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if os.path.exists(os.path.join(full_dir, 'combat.log'))\
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and os.path.exists(os.path.join(full_dir, 'game.log'))\
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and os.path.exists(os.path.join(full_dir, 'chat.log'))\
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and os.path.exists(os.path.join(full_dir, 'game.net.log')):
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output_filename = '%s.zip' % directory
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if os.path.exists(os.path.join(backup_directory, output_filename))\
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and ((ommit_level >= 1 and compress) or (ommit_level==2 and not compress)):
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logging.warning('Log %s exists as zip backup, ommited.' % output_filename)
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elif os.path.exists(os.path.join(backup_directory, directory))\
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and ((ommit_level == 2 and compress) or (ommit_level>=1 and not compress)):
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logging.warning('Log %s exists as directory backup, ommited.' % directory)
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else:
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# do the backup
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if compress:
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make_zipfile(os.path.join(backup_directory, output_filename),
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full_dir)
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logging.info('Backed up %s' % directory)
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if verbose:
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print "Backed up %s" % directory
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else:
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if verbose:
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print "Directory Raw Backup not implemented yet."
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raise NotImplementedError
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else:
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if verbose:
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print "%s is not a directory." % full_dir
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if verbose and nothing_found:
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print "Nothing to backup found in %s" % log_directory
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if __name__ == '__main__':
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print "Performing Log Backup (Dev)"
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log_source = os.path.join(os.path.expanduser('~'),
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'Documents', 'My Games', 'StarConflict', 'logs')
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log_dest = os.path.join(os.path.expanduser('~'),
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'Documents', 'My Games', 'sc')
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backup_log_directory(log_source, log_dest, verbose=True, compress=True)
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159
brainstorm.py
159
brainstorm.py
@ -1,80 +1,81 @@
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"""
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Brainstorm File for Star Conflict Log Parsing
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Needed
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- find steam/scon folder on windows
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- find steam/scon folder on mac
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- find steam/scon folder on linux
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- what about steamless installs?
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Elaborate
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- which GUI to use? wx? PyQt4? PySide?
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- take over the database stuff from weltenfall.starconflict?
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Investigate
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- language based log files?
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"""
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#from win32com.shell import shell, shellcon
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import os, sys, logging
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from logs.logresolver import LogFileResolver as LogFile
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from logs import combat
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# for windows its kinda this:
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settings = {'logfiles': os.path.join(os.path.expanduser('~'),
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'Documents',
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'My Games',
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'StarConflict',
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'logs'
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)}
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def find_log_files(logpath):
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''' returns a list of 4-tuples representing
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(combat.log, game.log, chat.log, game.net.log)
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for each directory in the logpath
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'''
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ret = []
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for directory in os.listdir(logpath):
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full_dir = os.path.join(logpath, directory)
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if os.path.isdir(full_dir):
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if os.path.exists(os.path.join(full_dir, 'combat.log'))\
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and os.path.exists(os.path.join(full_dir, 'game.log'))\
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and os.path.exists(os.path.join(full_dir, 'chat.log'))\
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and os.path.exists(os.path.join(full_dir, 'game.net.log')):
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ret.append((
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os.path.join(full_dir, 'combat.log'),
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os.path.join(full_dir, 'game.log'),
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os.path.join(full_dir, 'chat.log'),
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os.path.join(full_dir, 'game.net.log')
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))
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return ret
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def parse_games(logfiles):
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_logfiles = []
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for logpack in logfiles:
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combatlog, gamelog, chatlog, gamenetlog = logpack
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_logfiles.append(LogFile(combatlog))
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#_logfiles.append(LogFile(gamelog))
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#_logfiles.append(LogFile(chatlog))
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#_logfiles.append(LogFile(gamenetlog))
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return _logfiles
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if __name__ == '__main__':
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logfiles = find_log_files(settings['logfiles'])
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logfiles = parse_games(logfiles)
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#f = open('output.txt', 'w')
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rex = {}
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for logf in logfiles:
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logf.parse()
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for l in logf.lines:
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if isinstance(l, dict):
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#print l
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pass
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else:
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if not l.unpack():
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rex[l.__class__.__name__] = rex.get(l.__class__.__name__, 0) + 1
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if not isinstance(l, combat.UserEvent):
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print l.values['log']
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#f.write(l.values['log'] + '\n')
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#f.close()
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#print type(l)
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"""
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Brainstorm File for Star Conflict Log Parsing
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Needed
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- find steam/scon folder on windows
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- find steam/scon folder on mac
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- find steam/scon folder on linux
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- what about steamless installs?
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Elaborate
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- which GUI to use? wx? PyQt4? PySide?
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- take over the database stuff from weltenfall.starconflict?
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Investigate
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- language based log files?
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"""
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#from win32com.shell import shell, shellcon
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import os, sys, logging
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from logs.logresolver import LogFileResolver as LogFile
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from logs import combat
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# for windows its kinda this:
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settings = {'logfiles': os.path.join(os.path.expanduser('~'),
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'Documents',
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'My Games',
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'StarConflict',
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'logs'
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)}
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def find_log_files(logpath):
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''' returns a list of 4-tuples representing
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(combat.log, game.log, chat.log, game.net.log)
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for each directory in the logpath
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'''
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ret = []
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for directory in os.listdir(logpath):
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full_dir = os.path.join(logpath, directory)
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if os.path.isdir(full_dir):
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if os.path.exists(os.path.join(full_dir, 'combat.log'))\
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and os.path.exists(os.path.join(full_dir, 'game.log'))\
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and os.path.exists(os.path.join(full_dir, 'chat.log'))\
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and os.path.exists(os.path.join(full_dir, 'game.net.log')):
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ret.append((
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os.path.join(full_dir, 'combat.log'),
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os.path.join(full_dir, 'game.log'),
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os.path.join(full_dir, 'chat.log'),
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os.path.join(full_dir, 'game.net.log')
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))
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return ret
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def parse_games(logfiles):
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_logfiles = []
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for logpack in logfiles:
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combatlog, gamelog, chatlog, gamenetlog = logpack
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_logfiles.append(LogFile(combatlog))
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#_logfiles.append(LogFile(gamelog))
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#_logfiles.append(LogFile(chatlog))
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#_logfiles.append(LogFile(gamenetlog))
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return _logfiles
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if __name__ == '__main__':
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logfiles = find_log_files(settings['logfiles'])
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logfiles = parse_games(logfiles)
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#f = open('output.txt', 'w')
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rex = {}
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for logf in logfiles:
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logf.read()
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logf.parse()
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for l in logf.lines:
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if isinstance(l, dict):
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#print l
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pass
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else:
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if not l.unpack():
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rex[l.__class__.__name__] = rex.get(l.__class__.__name__, 0) + 1
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if not isinstance(l, combat.UserEvent):
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print l.values['log']
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#f.write(l.values['log'] + '\n')
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#f.close()
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#print type(l)
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print rex
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4
config/__init__.py
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4
config/__init__.py
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"""
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Handle SCon's config file.
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"""
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52
config/display_config.py
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52
config/display_config.py
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"""
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Simple brainstorm to display a config file.
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"""
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import os, logging
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logging.basicConfig(level=logging.INFO)
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# import ET:
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try:
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ET = None
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import lxml.etree as ET
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logging.info('Using LXML.')
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except ImportError:
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try:
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import cElementTree as ET
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logging.info('Using cElementTree')
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except ImportError:
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try:
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import elementtree.ElementTree as ET
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logging.info('Using ElementTree')
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except ImportError:
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import xml.etree.ElementTree as ET # python 2.5
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logging.info('Using xml.ElementTree')
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finally:
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if not ET:
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raise NotImplementedError, "XML Parser not found in your Python."
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##################################################################################################
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CONFIG_FILE = os.path.join(os.path.expanduser('~'),
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'Documents',
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'My Games',
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'StarConflict',
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'user_config.xml')
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def read_config(config_file):
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tree = ET.parse(config_file)
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# doc = tree.getroot()
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return tree
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if __name__ == '__main__':
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# Read the config
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tree = read_config(CONFIG_FILE)
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doc = tree.getroot()
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if doc.tag == 'UserConfig' \
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and len(doc) == 1\
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and doc[0].tag == 'CVars'\
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and doc[0].attrib['version'] == '4':
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print "Found valid config file."
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cvars = doc[0]
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for child in cvars:
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print '%s = %s' % (child.tag, child.attrib['val'])
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else:
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print "Not found valid config file."
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0
game/__init__.py
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0
game/__init__.py
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17
game/battle.py
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17
game/battle.py
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"""
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Represents a battle instance.
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todo: finding battles. factory for missions, skirmishes?
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"""
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class Battle(object):
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__slots__ = ['players',
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'teams',
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'time_start',
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'time_end',]
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def __init__(self, parent=None):
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# parent is a log-session usually
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pass
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0
game/mission.py
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0
game/mission.py
Normal file
0
game/skirmish.py
Normal file
0
game/skirmish.py
Normal file
444
gui/treeview.py
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444
gui/treeview.py
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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## FROM:
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# https://github.com/cloudformdesign/cloudtb/blob/master/extra/PyQt/treeview.py
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# ****** The Cloud Toolbox v0.1.2******
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# This is the cloud toolbox -- a single module used in several packages
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# found at <https://github.com/cloudformdesign>
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# For more information see <cloudformdesign.com>
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#
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# This module may be a part of a python package, and may be out of date.
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# This behavior is intentional, do NOT update it.
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#
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# You are encouraged to use this pacakge, or any code snippets in it, in
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# your own projects. Hopefully they will be helpful to you!
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#
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# This project is Licenced under The MIT License (MIT)
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#
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# Copyright (c) 2013 Garrett Berg cloudformdesign.com
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# An updated version of this file can be found at:
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# <https://github.com/cloudformdesign/cloudtb>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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# http://opensource.org/licenses/MIT
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# import pdb
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import os
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from PyQt4 import QtCore, QtGui
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import sys
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#import icons_rc
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# from cloudtb import dbe
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class Node(object):
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'''A general node stucture to be used in treeview
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the attrib_dict can store any information your overall treeview
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needs it to store.
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'''
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def __init__(self, name, parent=None, icon = None,
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attrib_dict = None):
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self._name = name
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self._attrib = attrib_dict
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self._children = []
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self._parent = parent
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self.icon = icon
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if parent is not None:
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parent.addChild(self)
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def addChild(self, child):
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self._children.append(child)
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def insertChild(self, position, child):
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if position < 0 or position > len(self._children):
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return False
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self._children.insert(position, child)
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child._parent = self
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return True
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def removeChild(self, position):
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if position < 0 or position > len(self._children):
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return False
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child = self._children.pop(position)
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child._parent = None
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return True
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def name(self):
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return self._name
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def setName(self, name):
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self._name = name
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def child(self, row):
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return self._children[row]
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def childCount(self):
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return len(self._children)
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def parent(self):
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return self._parent
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def row(self):
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if self._parent is not None:
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return self._parent._children.index(self)
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def log(self, tabLevel=-1):
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output = ""
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tabLevel += 1
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for i in range(tabLevel):
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output += " "
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output += "|-" + self._name + "\n"
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for child in self._children:
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output += child.log(tabLevel)
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tabLevel -= 1
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# output += "\n"
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return output
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def __repr__(self):
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return self.log()
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class TreeViewModel(QtCore.QAbstractItemModel):
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"""INPUTS: Node, QObject"""
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def __init__(self, root, parent=None, header_title = None):
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super(TreeViewModel, self).__init__(parent)
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self.is_editable = False
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self.is_selectable = True
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self.is_enabled = True
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self.set_flags()
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self._rootNode = root
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self.header_title = header_title
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# The following are created functions called in "data" -- which is a
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# Qt defined funciton. This way of doing things is FAR more pythonic
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# and allows classes to inherit this one and not have to rewrite the
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# entire data method
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# all of them recieve an index and a node
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def role_display(self, index, node):
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if index.column() == 0:
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return node.name()
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|
||||
def role_edit(self, index, node):
|
||||
return self.role_display(index, node)
|
||||
|
||||
def role_tool_tip(self, index, node):
|
||||
return
|
||||
|
||||
def role_check_state(self, index, node):
|
||||
return
|
||||
|
||||
def role_decoration(self, index, node):
|
||||
if index.column() == 0:
|
||||
icon = node.icon
|
||||
if icon == None:
|
||||
return False
|
||||
else:
|
||||
return icon
|
||||
|
||||
def role_flags(self, index, node):
|
||||
'''While not technically a "role" it behaves in much the same way.
|
||||
This method is called by the "flags" method for all indexes with
|
||||
a node'''
|
||||
return self.BASE_FLAGS
|
||||
|
||||
def set_flags(self, is_editable = None, is_selectable = None,
|
||||
is_enabled = None):
|
||||
''' Sets new flags to the BASE_FLAGS variable'''
|
||||
if is_editable != None:
|
||||
self.is_editable = is_editable
|
||||
if is_selectable != None:
|
||||
self.is_selectable = is_selectable
|
||||
if is_enabled != None:
|
||||
self.is_enabled = is_enabled
|
||||
self.BASE_FLAGS = QtCore.Qt.ItemFlags(
|
||||
(QtCore.Qt.ItemIsEnabled * bool(self.is_enabled))
|
||||
| (QtCore.Qt.ItemIsSelectable * bool(self.is_selectable))
|
||||
| (QtCore.Qt.ItemIsEditable * bool(self.is_editable))
|
||||
)
|
||||
|
||||
"""INPUTS: QModelIndex"""
|
||||
"""OUTPUT: int"""
|
||||
def rowCount(self, parent):
|
||||
if not parent.isValid():
|
||||
parentNode = self._rootNode
|
||||
else:
|
||||
parentNode = parent.internalPointer()
|
||||
|
||||
return parentNode.childCount()
|
||||
|
||||
"""INPUTS: QModelIndex"""
|
||||
"""OUTPUT: int"""
|
||||
def columnCount(self, parent):
|
||||
return 1
|
||||
|
||||
"""INPUTS: QModelIndex, int"""
|
||||
"""OUTPUT: QVariant, strings are cast to QString which is a QVariant"""
|
||||
def data(self, index, role):
|
||||
'''index is an object that contains a pointer to the item inside
|
||||
internPointer(). Note that this was set during the insertRows
|
||||
method call, so you don't need to track them!
|
||||
'''
|
||||
if not index.isValid():
|
||||
return None
|
||||
|
||||
node = index.internalPointer()
|
||||
|
||||
if role == QtCore.Qt.EditRole:
|
||||
return self.role_edit(index, node)
|
||||
|
||||
if role == QtCore.Qt.ToolTipRole:
|
||||
return self.role_tool_tip(index, node)
|
||||
|
||||
if role == QtCore.Qt.CheckStateRole:
|
||||
return self.role_check_state(index, node)
|
||||
|
||||
if role == QtCore.Qt.DisplayRole:
|
||||
return self.role_display(index, node)
|
||||
|
||||
if role == QtCore.Qt.DecorationRole:
|
||||
return self.role_decoration(index, node)
|
||||
|
||||
"""INPUTS: QModelIndex, QVariant, int (flag)"""
|
||||
def setData(self, index, value, role=QtCore.Qt.EditRole):
|
||||
if index.isValid():
|
||||
if role == QtCore.Qt.EditRole:
|
||||
node = index.internalPointer()
|
||||
node.setName(value)
|
||||
return True
|
||||
return False
|
||||
|
||||
"""INPUTS: int, Qt::Orientation, int"""
|
||||
"""OUTPUT: QVariant, strings are cast to QString which is a QVariant"""
|
||||
def headerData(self, section, orientation, role):
|
||||
if role == QtCore.Qt.DisplayRole:
|
||||
if self.header_title != None:
|
||||
return self.header_title
|
||||
if section == 0:
|
||||
return "Scenegraph"
|
||||
else:
|
||||
return "Typeinfo"
|
||||
|
||||
"""INPUTS: QModelIndex"""
|
||||
"""OUTPUT: int (flag)"""
|
||||
# def flags(self, index):
|
||||
# return (QtCore.Qt.ItemIsEnabled |
|
||||
# QtCore.Qt.ItemIsSelectable #|
|
||||
## QtCore.Qt.ItemIsEditable
|
||||
# )
|
||||
def flags(self, index):
|
||||
if not index.isValid():
|
||||
return self.BASE_FLAGS
|
||||
|
||||
node = index.internalPointer()
|
||||
return self.role_flags(index, node)
|
||||
|
||||
"""INPUTS: QModelIndex"""
|
||||
"""OUTPUT: QModelIndex"""
|
||||
"""Should return the parent of the node with the given QModelIndex"""
|
||||
def parent(self, index):
|
||||
node = self.getNode(index)
|
||||
parentNode = node.parent()
|
||||
|
||||
if parentNode == self._rootNode:
|
||||
return QtCore.QModelIndex()
|
||||
return self.createIndex(parentNode.row(), 0, parentNode)
|
||||
|
||||
"""INPUTS: int, int, QModelIndex"""
|
||||
"""OUTPUT: QModelIndex"""
|
||||
"""Should return a QModelIndex that corresponds to the given row,
|
||||
column and parent node"""
|
||||
def index(self, row, column, parent):
|
||||
# This is how Qt creates the nested (tree) list. It knows how many
|
||||
# rows it has because of insertRows, and it uses index and
|
||||
# createIndex to build the tree.
|
||||
# print 'Index called', row, column
|
||||
parentNode = self.getNode(parent)
|
||||
childItem = parentNode.child(row)
|
||||
if childItem:
|
||||
return self.createIndex(row, column, childItem)
|
||||
else:
|
||||
return QtCore.QModelIndex()
|
||||
|
||||
"""CUSTOM"""
|
||||
"""INPUTS: QModelIndex"""
|
||||
def getNode(self, index):
|
||||
if index.isValid():
|
||||
node = index.internalPointer()
|
||||
if node:
|
||||
return node
|
||||
|
||||
return self._rootNode
|
||||
|
||||
|
||||
"""INPUTS: int, List of Nodes, QModelIndex"""
|
||||
def insertRows(self, position, rows, parent=QtCore.QModelIndex()):
|
||||
parentNode = self.getNode(parent)
|
||||
|
||||
self.beginInsertRows(parent, position, position + len(rows) - 1)
|
||||
|
||||
for i, row in enumerate(rows):
|
||||
# childCount = parentNode.childCount()
|
||||
childNode = row
|
||||
success = parentNode.insertChild(position + i, childNode)
|
||||
|
||||
self.endInsertRows()
|
||||
|
||||
return success
|
||||
|
||||
"""INPUTS: int, int, QModelIndex"""
|
||||
def removeRows(self, position, rows, parent=QtCore.QModelIndex()):
|
||||
if rows == 0:
|
||||
return
|
||||
|
||||
parentNode = self.getNode(parent)
|
||||
self.beginRemoveRows(parent, position, position + rows - 1)
|
||||
|
||||
for row in range(rows):
|
||||
success = parentNode.removeChild(position)
|
||||
# TODO: break if not success?
|
||||
|
||||
self.endRemoveRows()
|
||||
|
||||
return success
|
||||
|
||||
def clear_rows(self):
|
||||
return self.removeRows(0, self._rootNode.childCount())
|
||||
|
||||
# TODO: doesn't work. Not sure how to get icons
|
||||
ICON_FOLDER = QtGui.QIcon.fromTheme('folder')
|
||||
|
||||
def _node_compare(a, b):
|
||||
return b.isdir - a.isdir
|
||||
|
||||
def get_file_folder_node(fdata, parent):
|
||||
'''return the node structure of the data.
|
||||
[[(dir_name, path),
|
||||
[dir_name, path),
|
||||
[(file, path),
|
||||
(file, path)]]
|
||||
]
|
||||
]
|
||||
'''
|
||||
# TODO: set icons correctly
|
||||
|
||||
nodes = []
|
||||
for fobj in fdata:
|
||||
path = fobj[0]
|
||||
name = os.path.split(path)[1]
|
||||
|
||||
if len(fobj) == 1:
|
||||
fileobj = Node(name, parent = parent, icon = None)
|
||||
fileobj.full_path = path
|
||||
fileobj.isdir = False
|
||||
nodes.append(fileobj)
|
||||
continue
|
||||
folderobj = Node(name, parent = parent, icon = ICON_FOLDER,
|
||||
)
|
||||
folderobj.full_path = path
|
||||
folderobj.isdir = True
|
||||
|
||||
get_file_folder_node(fobj[1], parent = folderobj)
|
||||
nodes.append(folderobj)
|
||||
nodes.sort(cmp = _node_compare)
|
||||
return nodes
|
||||
import itertools
|
||||
|
||||
def _get_filelist_nodes(iter_file_list, dir_path = ''):
|
||||
'''Takes a sorted file list iterator and returns the files in a
|
||||
format that can be converted'''
|
||||
files = []
|
||||
dir_path = os.path.join(dir_path, '') # Put into directory syntax
|
||||
len_dp = len(dir_path)
|
||||
while True:
|
||||
try:
|
||||
fpath = next(iter_file_list)
|
||||
except StopIteration:
|
||||
break
|
||||
if dir_path != fpath[:len_dp]:
|
||||
iter_file_list = itertools.chain((fpath,), iter_file_list)
|
||||
break
|
||||
|
||||
if os.path.isdir(fpath):
|
||||
iter_file_list, new_files = _get_filelist_nodes(iter_file_list,
|
||||
dir_path = fpath)
|
||||
files.append((fpath, new_files))
|
||||
else:
|
||||
files.append((fpath,))
|
||||
return iter_file_list, files
|
||||
|
||||
def get_filelist_nodes(file_list, parent = None):
|
||||
file_list = sorted(file_list)
|
||||
file_tuples = _get_filelist_nodes(iter(file_list))[1]
|
||||
return get_file_folder_node(file_tuples, parent)
|
||||
|
||||
def dev_show_file_list(file_objects):
|
||||
'''For developemnet'''
|
||||
|
||||
app = QtGui.QApplication(sys.argv)
|
||||
|
||||
rootNode = Node("Rootdir")
|
||||
model = TreeViewModel(rootNode)
|
||||
|
||||
treeView = QtGui.QTreeView()
|
||||
treeView.show()
|
||||
|
||||
treeView.setModel(model)
|
||||
model.insertRows(0, file_objects, QtCore.QModelIndex())
|
||||
sys.exit(app.exec_())
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
from pprint import pprint
|
||||
|
||||
files = '''/home/user/Projects/Learning/LearningQt/LearningQt.pro.user
|
||||
/home/user/Projects/Learning/LearningQt/LearningQt.pro
|
||||
/home/user/Projects/Learning/LearningQt/qmlapplicationviewer/qmlapplicationviewer.h
|
||||
/home/user/Projects/Learning/LearningQt/qmlapplicationviewer/qmlapplicationviewer.cpp
|
||||
/home/user/Projects/Learning/LearningQt/qmlapplicationviewer/qmlapplicationviewer.pri
|
||||
/home/user/Projects/Learning/LearningQt/qmlapplicationviewer
|
||||
/home/user/Projects/Learning/LearningQt/LearningQt64.png
|
||||
/home/user/Projects/Learning/LearningQt/LearningQt_harmattan.desktop
|
||||
/home/user/Projects/Learning/LearningQt/LearningQt.svg
|
||||
/home/user/Projects/Learning/LearningQt/main.cpp
|
||||
/home/user/Projects/Learning/LearningQt/LearningQt.desktop
|
||||
/home/user/Projects/Learning/LearningQt/qml/LearningQt/main.qml
|
||||
/home/user/Projects/Learning/LearningQt/qml/LearningQt
|
||||
/home/user/Projects/Learning/LearningQt/qml
|
||||
/home/user/Projects/Learning/LearningQt/LearningQt80.png'''
|
||||
nodes = get_filelist_nodes(files.split('\n'))
|
||||
for n in nodes:
|
||||
print n
|
||||
dev_show_file_list(nodes)
|
||||
|
@ -7,6 +7,19 @@
|
||||
|
||||
import sys
|
||||
from PyQt4 import QtCore, QtGui, QtWebKit
|
||||
from treeview import TreeViewModel, Node
|
||||
|
||||
class MenuTree(QtGui.QTreeView):
|
||||
def __init__(self, *args, **kwargs):
|
||||
QtGui.QTreeView.__init__(self, *args, **kwargs)
|
||||
self.test_tree()
|
||||
|
||||
def test_tree(self):
|
||||
self.rootNode = Node("Rootdir")
|
||||
model = TreeViewModel(self.rootNode)
|
||||
self.setModel(model)
|
||||
self.rootNode.addChild(Node('Hey'))
|
||||
|
||||
|
||||
class Browser(QtGui.QMainWindow):
|
||||
|
||||
@ -41,9 +54,14 @@ class Browser(QtGui.QMainWindow):
|
||||
self.horizontalLayout.addWidget(self.bt_ahead)
|
||||
self.horizontalLayout.addWidget(self.tb_url)
|
||||
self.gridLayout.addLayout(self.horizontalLayout)
|
||||
|
||||
|
||||
self.horizontalMainLayout = QtGui.QHBoxLayout()
|
||||
self.gridLayout.addLayout(self.horizontalMainLayout)
|
||||
#
|
||||
self.menu = MenuTree()
|
||||
self.html = QtWebKit.QWebView()
|
||||
self.gridLayout.addWidget(self.html)
|
||||
self.horizontalMainLayout.addWidget(self.menu)
|
||||
self.horizontalMainLayout.addWidget(self.html)
|
||||
self.mainLayout.addWidget(self.frame)
|
||||
self.setCentralWidget(self.centralwidget)
|
||||
|
||||
|
9
logs/base.py
Normal file
9
logs/base.py
Normal file
@ -0,0 +1,9 @@
|
||||
|
||||
|
||||
class Log(object):
|
||||
matcher = None
|
||||
|
||||
@classmethod
|
||||
def is_handler(cls, log):
|
||||
return False
|
||||
|
319
logs/combat.py
319
logs/combat.py
@ -1,162 +1,157 @@
|
||||
"""
|
||||
todo:
|
||||
- English implementation first.
|
||||
- parsing combat.log
|
||||
|
||||
Prosa.
|
||||
All logs start with something like
|
||||
23:53:29.137 | LOGDATA
|
||||
|
||||
LOGDATA can be quite different depending on the logfile.
|
||||
|
||||
other forms encountered:
|
||||
23:54:00.600 WARNING|
|
||||
|
||||
combat logs:
|
||||
01:04:38.805 CMBT |
|
||||
|
||||
|
||||
The typical log entry
|
||||
"""
|
||||
import re
|
||||
|
||||
class Log(object):
|
||||
matcher = None
|
||||
|
||||
@classmethod
|
||||
def is_handler(cls, log):
|
||||
return False
|
||||
|
||||
class CombatLog(Log):
|
||||
@classmethod
|
||||
def _log_handler(cls, log):
|
||||
if log.get('log', '').strip().startswith(cls.__name__):
|
||||
return True
|
||||
return False
|
||||
|
||||
@classmethod
|
||||
def is_handler(cls, log):
|
||||
if log.get('logtype', None) == 'CMBT':
|
||||
return cls._log_handler(log)
|
||||
return False
|
||||
|
||||
def __init__(self, values=None):
|
||||
self.values = values
|
||||
|
||||
def unpack(self):
|
||||
# unpacks the data from the values.
|
||||
if hasattr(self, 'matcher') and self.matcher:
|
||||
matchers = self.matcher
|
||||
if not isinstance(matchers, list):
|
||||
matchers = [matchers,]
|
||||
for matcher in matchers:
|
||||
m = matcher.match(self.values.get('log', ''))
|
||||
if m:
|
||||
self.values.update(m.groupdict())
|
||||
return True
|
||||
|
||||
# @todo: where does this come from?
|
||||
class Action(CombatLog):
|
||||
pass
|
||||
|
||||
class Gameplay(CombatLog):
|
||||
matcher = [
|
||||
# usual: team(reason). explained reason.
|
||||
re.compile(r"^Gameplay\sfinished\.\sWinner\steam\:\s+(?P<winner_team>\d+)\((?P<winner_reason>\w+)\)\.\sFinish\sreason\:\s'(?P<reason_verbose>[^']+)'\.\sActual\sgame\stime\s+(?P<game_time>\d+|\d+\.\d+)\ssec"),
|
||||
# team, unexplained reason (unknown, Timeout)
|
||||
re.compile(r"^Gameplay\sfinished\.\sWinner\steam\:\s+(?P<winner_team>\d+).\sFinish\sreason\:\s'(?P<winner_reason>[^']+)'\.\sActual\sgame\stime\s+(?P<game_time>\d+|\d+\.\d+)\ssec"),
|
||||
]
|
||||
|
||||
class Apply(CombatLog): # Apply Aura.
|
||||
matcher = re.compile(r"^Apply\saura\s'(?P<aura_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<aura_type>\w+)\sto\s'(?P<target_name>[^\']+)'")
|
||||
|
||||
class Damage(CombatLog):
|
||||
matcher = re.compile(r"^Damage\s+(?P<source_name>[^\s]+)\s\->\s+(?P<target_name>[^\s]+)\s+(?P<amount>(?:\d+|\d+\.\d+))(?:\s(?P<module_class>[^\s]+)\s|\s{2,2})(?P<flags>(?:\w|\|)+)")
|
||||
|
||||
class Spawn(CombatLog):
|
||||
matcher = re.compile(r"^Spawn\sSpaceShip\sfor\splayer(?P<player>\d+)\s\((?P<name>[^,]+),\s+(?P<hash>#\w+)\)\.\s+'(?P<ship_class>\w+)'")
|
||||
|
||||
class Spell(CombatLog):
|
||||
matcher = re.compile(r"^Spell\s'(?P<spell_name>\w+)'\sby\s+(?P<source_name>.*)(?:\((?P<module_name>\w+)\)|)\stargets\((?P<target_num>\d+)\)\:(?:$|\s(?P<targets>.+))")
|
||||
|
||||
class Reward(CombatLog):
|
||||
matcher = re.compile(r"^Reward\s+(?P<name>[^\s]+)(?:\s(?P<ship_class>\w+)\s+|\s+)(?P<amount>\d+)\s(?P<reward_type>.*)\s+for\s(?P<reward_reason>.*)")
|
||||
|
||||
class Participant(CombatLog):
|
||||
matcher = re.compile(r"^\s+Participant\s+(?P<source_name>[^\s]+)(?:\s{2}(?P<ship_class>\w+)|\s{30,})\s+(?:totalDamage\s(?P<total_damage>(?:\d+|\d+\.\d+));\smostDamageWith\s'(?P<module_class>[^']+)';(?P<additional>.*)|<(?P<other>\w+)>)")
|
||||
|
||||
class Rocket(CombatLog):
|
||||
matcher = re.compile(r"^Rocket\s(?P<event>launch|detonation)\.\sowner\s'(?P<name>[^']+)'(?:,\s(?:def\s'(?P<missile_type>\w+)'|target\s'(?P<target>[^']+)'|reason\s'(?P<reason>\w+)'|directHit\s'(?P<direct_hit>[^']+)'))+")
|
||||
|
||||
class Heal(CombatLog):
|
||||
matcher = [
|
||||
# heal by module
|
||||
re.compile(r"^Heal\s+(?P<source_name>[^\s]+)\s\->\s+(?P<target_name>[^\s]+)\s+(?P<amount>(?:\d+|\d+\.\d+))\s(?P<module_class>[^\s]+)"),
|
||||
# direct heal by source or n/a (global buff)
|
||||
re.compile(r"^Heal\s+(?:n/a|(?P<source_name>\w+))\s+\->\s+(?P<target_name>[^\s]+)\s+(?P<amount>(?:\d+|\d+\.\d+))"),
|
||||
]
|
||||
|
||||
class Killed(CombatLog):
|
||||
matcher = [
|
||||
re.compile(r"^Killed\s(?P<target_name>[^\s]+)\s+(?P<ship_class>\w+);\s+killer\s(?P<source_name>[^\s]+)\s*"),
|
||||
re.compile(r"^Killed\s(?P<object>[^\(]+)\((?P<target_name>\w+)\);\s+killer\s(?P<source_name>[^\s]+)\s*"),
|
||||
re.compile(r"^Killed\s(?P<object>[^\;]+);\s+killer\s(?P<source_name>[^\s]+)\s+.*"),
|
||||
]
|
||||
|
||||
class Captured(CombatLog):
|
||||
matcher = re.compile(r"^Captured\s'(?P<objective>[^']+)'\(team\s(?P<team>\d+)\)\.(?:\sAttackers\:(?P<attackers>.*)|.*)")
|
||||
|
||||
class AddStack(CombatLog):
|
||||
matcher = re.compile(r"^AddStack\saura\s'(?P<spell_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<type>\w+)\.\snew\sstacks\scount\s(?P<stack_count>\d+)")
|
||||
|
||||
class Cancel(CombatLog):
|
||||
matcher = re.compile(r"^Cancel\saura\s'(?P<spell_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<type>\w+)\sfrom\s'(?P<source_name>[^']+)'")
|
||||
|
||||
class Scores(CombatLog):
|
||||
matcher = re.compile(r"^Scores\s+-\sTeam1\((?P<team1_score>(?:\d+|\d+\.\d+))\)\sTeam2\((?P<team2_score>(?:\d+|\d+\.\d+))\)")
|
||||
|
||||
# Special classes
|
||||
class GameEvent(CombatLog):
|
||||
matcher = [
|
||||
# game session identifier.
|
||||
re.compile(r"^Connect\sto\sgame\ssession\s+(?P<game_session>\d+)"),
|
||||
# start gameplay identifier.
|
||||
re.compile(r"^Start\sgameplay\s'(?P<gameplay_name>\w+)'\smap\s+'(?P<map_id>\w+)',\slocal\sclient\steam\s(?P<local_team>\d+)"),
|
||||
# pve mission identifier.
|
||||
re.compile(r"^Start\sPVE\smission\s'(?P<pve_name>\w+)'\smap\s+'(?P<map_id>\w+)'"),
|
||||
]
|
||||
|
||||
@classmethod
|
||||
def _log_handler(cls, log):
|
||||
if log.get('log', '').strip().startswith('======='):
|
||||
return True
|
||||
return False
|
||||
|
||||
def unpack(self):
|
||||
# unpacks the data from the values.
|
||||
if hasattr(self, 'matcher') and self.matcher:
|
||||
matchers = self.matcher
|
||||
if not isinstance(matchers, list):
|
||||
matchers = [matchers,]
|
||||
for matcher in matchers:
|
||||
m = matcher.match(self.values.get('log', '').strip('=').strip())
|
||||
if m:
|
||||
self.values.update(m.groupdict())
|
||||
return True
|
||||
|
||||
class UserEvent(CombatLog):
|
||||
""" special class for combat logs that might be associated with the playing player """
|
||||
@classmethod
|
||||
def _log_handler(cls, log):
|
||||
if log.get('log', '').strip():
|
||||
return True
|
||||
return False
|
||||
|
||||
# Action?
|
||||
COMBAT_LOGS = [ Apply, Damage, Spawn, Spell, Reward, Participant, Rocket, Heal,
|
||||
Gameplay, #?
|
||||
Scores,
|
||||
Killed, Captured, AddStack, Cancel,
|
||||
GameEvent, UserEvent
|
||||
]
|
||||
|
||||
"""
|
||||
todo:
|
||||
- English implementation first.
|
||||
- parsing combat.log
|
||||
|
||||
Prosa.
|
||||
All logs start with something like
|
||||
23:53:29.137 | LOGDATA
|
||||
|
||||
LOGDATA can be quite different depending on the logfile.
|
||||
|
||||
other forms encountered:
|
||||
23:54:00.600 WARNING|
|
||||
|
||||
combat logs:
|
||||
01:04:38.805 CMBT |
|
||||
|
||||
|
||||
The typical log entry
|
||||
"""
|
||||
import re
|
||||
from base import Log
|
||||
|
||||
class CombatLog(Log):
|
||||
@classmethod
|
||||
def _log_handler(cls, log):
|
||||
if log.get('log', '').strip().startswith(cls.__name__):
|
||||
return True
|
||||
return False
|
||||
|
||||
@classmethod
|
||||
def is_handler(cls, log):
|
||||
if log.get('logtype', None) == 'CMBT':
|
||||
return cls._log_handler(log)
|
||||
return False
|
||||
|
||||
def __init__(self, values=None):
|
||||
self.values = values
|
||||
|
||||
def unpack(self):
|
||||
# unpacks the data from the values.
|
||||
if hasattr(self, 'matcher') and self.matcher:
|
||||
matchers = self.matcher
|
||||
if not isinstance(matchers, list):
|
||||
matchers = [matchers,]
|
||||
for matcher in matchers:
|
||||
m = matcher.match(self.values.get('log', ''))
|
||||
if m:
|
||||
self.values.update(m.groupdict())
|
||||
return True
|
||||
|
||||
# @todo: where does this come from?
|
||||
class Action(CombatLog):
|
||||
pass
|
||||
|
||||
class Gameplay(CombatLog):
|
||||
matcher = [
|
||||
# usual: team(reason). explained reason.
|
||||
re.compile(r"^Gameplay\sfinished\.\sWinner\steam\:\s+(?P<winner_team>\d+)\((?P<winner_reason>\w+)\)\.\sFinish\sreason\:\s'(?P<reason_verbose>[^']+)'\.\sActual\sgame\stime\s+(?P<game_time>\d+|\d+\.\d+)\ssec"),
|
||||
# team, unexplained reason (unknown, Timeout)
|
||||
re.compile(r"^Gameplay\sfinished\.\sWinner\steam\:\s+(?P<winner_team>\d+).\sFinish\sreason\:\s'(?P<winner_reason>[^']+)'\.\sActual\sgame\stime\s+(?P<game_time>\d+|\d+\.\d+)\ssec"),
|
||||
]
|
||||
|
||||
class Apply(CombatLog): # Apply Aura.
|
||||
matcher = re.compile(r"^Apply\saura\s'(?P<aura_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<aura_type>\w+)\sto\s'(?P<target_name>[^\']+)'")
|
||||
|
||||
class Damage(CombatLog):
|
||||
matcher = re.compile(r"^Damage\s+(?P<source_name>[^\s]+)\s\->\s+(?P<target_name>[^\s]+)\s+(?P<amount>(?:\d+|\d+\.\d+))(?:\s(?P<module_class>[^\s]+)\s|\s{2,2})(?P<flags>(?:\w|\|)+)")
|
||||
|
||||
class Spawn(CombatLog):
|
||||
matcher = re.compile(r"^Spawn\sSpaceShip\sfor\splayer(?P<player>\d+)\s\((?P<name>[^,]+),\s+(?P<hash>#\w+)\)\.\s+'(?P<ship_class>\w+)'")
|
||||
|
||||
class Spell(CombatLog):
|
||||
matcher = re.compile(r"^Spell\s'(?P<spell_name>\w+)'\sby\s+(?P<source_name>.*)(?:\((?P<module_name>\w+)\)|)\stargets\((?P<target_num>\d+)\)\:(?:$|\s(?P<targets>.+))")
|
||||
|
||||
class Reward(CombatLog):
|
||||
matcher = re.compile(r"^Reward\s+(?P<name>[^\s]+)(?:\s(?P<ship_class>\w+)\s+|\s+)(?P<amount>\d+)\s(?P<reward_type>.*)\s+for\s(?P<reward_reason>.*)")
|
||||
|
||||
class Participant(CombatLog):
|
||||
matcher = re.compile(r"^\s+Participant\s+(?P<source_name>[^\s]+)(?:\s{2}(?P<ship_class>\w+)|\s{30,})\s+(?:totalDamage\s(?P<total_damage>(?:\d+|\d+\.\d+));\smostDamageWith\s'(?P<module_class>[^']+)';(?P<additional>.*)|<(?P<other>\w+)>)")
|
||||
|
||||
class Rocket(CombatLog):
|
||||
matcher = re.compile(r"^Rocket\s(?P<event>launch|detonation)\.\sowner\s'(?P<name>[^']+)'(?:,\s(?:def\s'(?P<missile_type>\w+)'|target\s'(?P<target>[^']+)'|reason\s'(?P<reason>\w+)'|directHit\s'(?P<direct_hit>[^']+)'))+")
|
||||
|
||||
class Heal(CombatLog):
|
||||
matcher = [
|
||||
# heal by module
|
||||
re.compile(r"^Heal\s+(?P<source_name>[^\s]+)\s\->\s+(?P<target_name>[^\s]+)\s+(?P<amount>(?:\d+|\d+\.\d+))\s(?P<module_class>[^\s]+)"),
|
||||
# direct heal by source or n/a (global buff)
|
||||
re.compile(r"^Heal\s+(?:n/a|(?P<source_name>\w+))\s+\->\s+(?P<target_name>[^\s]+)\s+(?P<amount>(?:\d+|\d+\.\d+))"),
|
||||
]
|
||||
|
||||
class Killed(CombatLog):
|
||||
matcher = [
|
||||
re.compile(r"^Killed\s(?P<target_name>[^\s]+)\s+(?P<ship_class>\w+);\s+killer\s(?P<source_name>[^\s]+)\s*"),
|
||||
re.compile(r"^Killed\s(?P<object>[^\(]+)\((?P<target_name>\w+)\);\s+killer\s(?P<source_name>[^\s]+)\s*"),
|
||||
re.compile(r"^Killed\s(?P<object>[^\;]+);\s+killer\s(?P<source_name>[^\s]+)\s+.*"),
|
||||
]
|
||||
|
||||
class Captured(CombatLog):
|
||||
matcher = re.compile(r"^Captured\s'(?P<objective>[^']+)'\(team\s(?P<team>\d+)\)\.(?:\sAttackers\:(?P<attackers>.*)|.*)")
|
||||
|
||||
class AddStack(CombatLog):
|
||||
matcher = re.compile(r"^AddStack\saura\s'(?P<spell_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<type>\w+)\.\snew\sstacks\scount\s(?P<stack_count>\d+)")
|
||||
|
||||
class Cancel(CombatLog):
|
||||
matcher = re.compile(r"^Cancel\saura\s'(?P<spell_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<type>\w+)\sfrom\s'(?P<source_name>[^']+)'")
|
||||
|
||||
class Scores(CombatLog):
|
||||
matcher = re.compile(r"^Scores\s+-\sTeam1\((?P<team1_score>(?:\d+|\d+\.\d+))\)\sTeam2\((?P<team2_score>(?:\d+|\d+\.\d+))\)")
|
||||
|
||||
# Special classes
|
||||
class GameEvent(CombatLog):
|
||||
matcher = [
|
||||
# game session identifier.
|
||||
re.compile(r"^Connect\sto\sgame\ssession\s+(?P<game_session>\d+)"),
|
||||
# start gameplay identifier.
|
||||
re.compile(r"^Start\sgameplay\s'(?P<gameplay_name>\w+)'\smap\s+'(?P<map_id>\w+)',\slocal\sclient\steam\s(?P<local_team>\d+)"),
|
||||
# pve mission identifier.
|
||||
re.compile(r"^Start\sPVE\smission\s'(?P<pve_name>\w+)'\smap\s+'(?P<map_id>\w+)'"),
|
||||
]
|
||||
|
||||
@classmethod
|
||||
def _log_handler(cls, log):
|
||||
if log.get('log', '').strip().startswith('======='):
|
||||
return True
|
||||
return False
|
||||
|
||||
def unpack(self):
|
||||
# unpacks the data from the values.
|
||||
# small override to remove trailing "="s in the matching.
|
||||
if hasattr(self, 'matcher') and self.matcher:
|
||||
matchers = self.matcher
|
||||
if not isinstance(matchers, list):
|
||||
matchers = [matchers,]
|
||||
for matcher in matchers:
|
||||
m = matcher.match(self.values.get('log', '').strip('=').strip())
|
||||
if m:
|
||||
self.values.update(m.groupdict())
|
||||
return True
|
||||
|
||||
class UserEvent(CombatLog):
|
||||
""" special class for combat logs that might be associated with the playing player """
|
||||
@classmethod
|
||||
def _log_handler(cls, log):
|
||||
if log.get('log', '').strip():
|
||||
return True
|
||||
return False
|
||||
|
||||
# Action?
|
||||
COMBAT_LOGS = [ Apply, Damage, Spawn, Spell, Reward, Participant, Rocket, Heal,
|
||||
Gameplay, #?
|
||||
Scores,
|
||||
Killed, Captured, AddStack, Cancel,
|
||||
GameEvent, UserEvent
|
||||
]
|
||||
|
||||
|
4
logs/game.py
Normal file
4
logs/game.py
Normal file
@ -0,0 +1,4 @@
|
||||
|
||||
|
||||
|
||||
GAME_LOGS = []
|
160
logs/logfile.py
160
logs/logfile.py
@ -1,78 +1,82 @@
|
||||
#
|
||||
"""
|
||||
Author: Gabor Guzmics, 2013-2014
|
||||
|
||||
LogFile is an object capable to load SCon Logfiles and parse their ingredients
|
||||
It can be extended by overriding resolve to understand Logentries further.
|
||||
Each Logfile represents a physical file parsed, however theoretically, you can also parse arbitrary
|
||||
data by setting the LogFile<instance>._data yourself.
|
||||
"""
|
||||
import re
|
||||
RE_SCLOG = r'^(?P<hh>\d{2,2})\:(?P<mm>\d{2,2})\:(?P<ss>\d{2,2})\.(?P<ns>\d{3,3})\s(?P<logtype>\s*[^\|\s]+\s*|\s+)\|\s(?P<log>.*)'
|
||||
R_SCLOG = re.compile(RE_SCLOG)
|
||||
|
||||
class LogFile(object):
|
||||
def __init__(self, fname=None,
|
||||
folder=None):
|
||||
self.fname = fname
|
||||
self.folder = folder # only for custom tagging.
|
||||
self.lines = []
|
||||
self._data = None
|
||||
if self.fname is not None:
|
||||
self.open(self.fname)
|
||||
|
||||
def open(self, fname):
|
||||
f = open(fname, 'r')
|
||||
self._data = f.read()
|
||||
f.close()
|
||||
|
||||
def parse(self):
|
||||
# parse _data if we still have no lines.
|
||||
if self._data:
|
||||
data_lines = self._data.replace('\r', '\n').replace('\n\n', '\n').split('\n')
|
||||
lines = []
|
||||
for line in data_lines:
|
||||
if not line:
|
||||
continue
|
||||
elif not isinstance(line, basestring):
|
||||
lines.append(line)
|
||||
continue
|
||||
elif line.startswith('---'):
|
||||
continue
|
||||
else:
|
||||
# get the timecode & logtype
|
||||
m = R_SCLOG.match(line)
|
||||
if m:
|
||||
g = m.groupdict()
|
||||
if 'logtype' in g.keys():
|
||||
g['logtype'] = g['logtype'].strip()
|
||||
lines.append(g)
|
||||
else:
|
||||
lines.append(line)
|
||||
self.lines = lines
|
||||
# try to identify (resolve) lines.
|
||||
if self.lines:
|
||||
lines = []
|
||||
for line in self.lines:
|
||||
l = line
|
||||
if isinstance(line, basestring):
|
||||
# Unknown Log?
|
||||
pass
|
||||
elif isinstance(line, dict):
|
||||
# Unresolved Log.
|
||||
l = self.resolve(line)
|
||||
elif line is None:
|
||||
# dafuq?
|
||||
pass
|
||||
else:
|
||||
# might be an object?
|
||||
pass
|
||||
lines.append(l)
|
||||
|
||||
self.lines = lines
|
||||
|
||||
def resolve(self, line):
|
||||
# line is a dict.
|
||||
# try to find a class that is responsible for this log.
|
||||
return line
|
||||
|
||||
#
|
||||
"""
|
||||
Author: Gabor Guzmics, 2013-2014
|
||||
|
||||
LogFile is an object capable to load SCon Logfiles and parse their ingredients
|
||||
It can be extended by overriding resolve to understand Logentries further.
|
||||
Each Logfile represents a physical file parsed, however theoretically, you can also parse arbitrary
|
||||
data by setting the LogFile<instance>._data yourself.
|
||||
"""
|
||||
import re
|
||||
RE_SCLOG = r'^(?P<hh>\d{2,2})\:(?P<mm>\d{2,2})\:(?P<ss>\d{2,2})\.(?P<ns>\d{3,3})\s(?P<logtype>\s*[^\|\s]+\s*|\s+)\|\s(?P<log>.*)'
|
||||
R_SCLOG = re.compile(RE_SCLOG)
|
||||
|
||||
class LogFile(object):
|
||||
def __init__(self, fname=None,
|
||||
folder=None):
|
||||
self.fname = fname
|
||||
self.folder = folder # only for custom tagging.
|
||||
self.lines = []
|
||||
self._data = None
|
||||
|
||||
def read(self, fname=None):
|
||||
fname = fname or self.fname
|
||||
try:
|
||||
f = open(fname, 'r')
|
||||
self._data = f.read()
|
||||
finally:
|
||||
f.close()
|
||||
|
||||
def set_data(self, data):
|
||||
self._data = data
|
||||
|
||||
def parse(self):
|
||||
# parse _data if we still have no lines.
|
||||
if self._data:
|
||||
data_lines = self._data.replace('\r', '\n').replace('\n\n', '\n').split('\n')
|
||||
lines = []
|
||||
for line in data_lines:
|
||||
if not line:
|
||||
continue
|
||||
elif not isinstance(line, basestring):
|
||||
lines.append(line)
|
||||
continue
|
||||
elif line.startswith('---'):
|
||||
continue
|
||||
else:
|
||||
# get the timecode & logtype
|
||||
m = R_SCLOG.match(line)
|
||||
if m:
|
||||
g = m.groupdict()
|
||||
if 'logtype' in g.keys():
|
||||
g['logtype'] = g['logtype'].strip()
|
||||
lines.append(g)
|
||||
else:
|
||||
lines.append(line)
|
||||
self.lines = lines
|
||||
# try to identify (resolve) lines.
|
||||
if self.lines:
|
||||
lines = []
|
||||
for line in self.lines:
|
||||
l = line
|
||||
if isinstance(line, basestring):
|
||||
# Unknown Log?
|
||||
pass
|
||||
elif isinstance(line, dict):
|
||||
# Unresolved Log.
|
||||
l = self.resolve(line)
|
||||
elif line is None:
|
||||
# dafuq?
|
||||
pass
|
||||
else:
|
||||
# might be an object?
|
||||
pass
|
||||
lines.append(l)
|
||||
|
||||
self.lines = lines
|
||||
|
||||
def resolve(self, line):
|
||||
# line is a dict.
|
||||
# try to find a class that is responsible for this log.
|
||||
return line
|
||||
|
||||
|
38
logs/logfiles.py
Normal file
38
logs/logfiles.py
Normal file
@ -0,0 +1,38 @@
|
||||
"""
|
||||
Resolves Logs.
|
||||
"""
|
||||
|
||||
from logfile import LogFile
|
||||
from combat import COMBAT_LOGS
|
||||
from game import GAME_LOGS
|
||||
|
||||
class LogFileResolver(LogFile):
|
||||
''' dynamic logfile resolver '''
|
||||
resolution_classes = COMBAT_LOGS
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(LogFileResolver, self).__init__(*args, **kwargs)
|
||||
self.resolution_classes = self.resolution_classes or []
|
||||
|
||||
def resolve(self, line):
|
||||
for klass in self.resolution_classes:
|
||||
if klass.is_handler(line):
|
||||
return klass(line)
|
||||
return line
|
||||
|
||||
class CombatLogFile(LogFile):
|
||||
''' Combat Log '''
|
||||
def resolve(self, line):
|
||||
for klass in COMBAT_LOGS:
|
||||
if klass.is_handler(line):
|
||||
return klass(line)
|
||||
return line
|
||||
|
||||
class GameLogFile(LogFile):
|
||||
''' Game Log '''
|
||||
def resolve(self, line):
|
||||
for klass in GAME_LOGS:
|
||||
if klass.is_handler(line):
|
||||
return klass(line)
|
||||
return line
|
||||
|
@ -1,19 +0,0 @@
|
||||
"""
|
||||
Resolves Logs.
|
||||
"""
|
||||
|
||||
from logfile import LogFile
|
||||
from combat import COMBAT_LOGS
|
||||
|
||||
class LogFileResolver(LogFile):
|
||||
resolution_classes = COMBAT_LOGS
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(LogFileResolver, self).__init__(*args, **kwargs)
|
||||
self.resolution_classes = self.resolution_classes or []
|
||||
|
||||
def resolve(self, line):
|
||||
for klass in self.resolution_classes:
|
||||
if klass.is_handler(line):
|
||||
return klass(line)
|
||||
return line
|
70
logs/session.py
Normal file
70
logs/session.py
Normal file
@ -0,0 +1,70 @@
|
||||
"""
|
||||
Logging Session.
|
||||
"""
|
||||
import zipfile, logging, os
|
||||
from logfiles import CombatLogFile, GameLogFile
|
||||
|
||||
class LogSession(object):
|
||||
"""
|
||||
The Log-Session is supposed to save one directory of logs.
|
||||
It can parse its logs, and build up its internal structure into Battle Instances etc.
|
||||
"""
|
||||
|
||||
def __init__(self, directory):
|
||||
''' if directory is a file, it will be handled as a compressed folder '''
|
||||
self.battles = []
|
||||
self.user = None
|
||||
|
||||
# various logfiles used.
|
||||
self.combat_log = None
|
||||
self.game_log = None
|
||||
self.chat_log = None
|
||||
# self.net_log = None
|
||||
|
||||
self.directory = directory
|
||||
self._zip_source = False
|
||||
|
||||
def parse_files(self):
|
||||
''' parses the logfiles '''
|
||||
# check if directory is a file
|
||||
self._zip_source = os.path.isfile(self.directory) or False
|
||||
if self._zip_source:
|
||||
self._unzip_logs()
|
||||
else:
|
||||
self.combat_log = CombatLogFile(os.path.join(self.directory, 'combat.log'))
|
||||
self.combat_log.read()
|
||||
self.game_log = GameLogFile(os.path.join(self.directory, 'game.log'))
|
||||
self.game_log.read()
|
||||
# parse all files
|
||||
self.combat_log.parse()
|
||||
self.game_log.parse()
|
||||
|
||||
def determine_owner(self):
|
||||
''' determines the user in the parsed gamelog '''
|
||||
pass
|
||||
|
||||
def parse_battles(self):
|
||||
''' parses the battles '''
|
||||
pass
|
||||
|
||||
def _unzip_logs(self):
|
||||
z = zipfile.ZipFile(self.directory, "r")
|
||||
for filename in z.namelist():
|
||||
fn = os.path.split(filename)[1] or ''
|
||||
fn = fn.lower()
|
||||
if fn:
|
||||
if fn == 'combat.log':
|
||||
self.combat_log = CombatLogFile(fn)
|
||||
self.combat_log.set_data(z.read(filename))
|
||||
elif fn == 'game.log':
|
||||
self.game_log = GameLogFile(fn)
|
||||
self.game_log.set_data(z.read(filename))
|
||||
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
l_raw = LogSession('D:\\Users\\g4b\\Documents\\My Games\\sc\\2014.05.17 15.50.28')
|
||||
l_zip = LogSession('D:\\Users\\g4b\\Documents\\My Games\\sc\\2014.05.20 23.49.19.zip')
|
||||
|
||||
l_zip.parse_files()
|
||||
print l_zip.combat_log.lines
|
Loading…
Reference in New Issue
Block a user