improving transition - config tool for oregyen :)
This commit is contained in:
parent
3ed80d40b2
commit
d0ce5ef086
17
app.py
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17
app.py
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"""
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Main application functions.
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* backing up logs.
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- from directory to directory
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- compression as option
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* log-sessions:
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- contains one session of log
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- has a source (directory, file)
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- determines user
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- parses logs
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"""
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69
backup.py
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69
backup.py
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"""
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Backup Directories, Handle Files...
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"""
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import os, logging, zipfile
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def make_zipfile(output_filename, source_dir):
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relroot = os.path.abspath(os.path.join(source_dir, os.pardir))
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with zipfile.ZipFile(output_filename, "w", zipfile.ZIP_DEFLATED) as zip:
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for root, dirs, files in os.walk(source_dir):
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# add directory (needed for empty dirs)
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zip.write(root, os.path.relpath(root, relroot))
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for file in files:
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filename = os.path.join(root, file)
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if os.path.isfile(filename): # regular files only
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arcname = os.path.join(os.path.relpath(root, relroot), file)
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zip.write(filename, arcname)
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def backup_log_directory(log_directory, backup_directory, compress=True,
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ommit_level=2, verbose=False):
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# @todo: raw copy
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# ommit_level 0: overwrite.
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# ommit_level 1: write if selected compression method not backuped yet
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# ommit_level 2: write only if neither method contains directory.
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nothing_found = True
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# get all directory names in log_directory.
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# zip them into backup_directory
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for directory in os.listdir(log_directory):
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full_dir = os.path.join(log_directory, directory)
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nothing_found = False
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if os.path.isdir(full_dir):
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if os.path.exists(os.path.join(full_dir, 'combat.log'))\
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and os.path.exists(os.path.join(full_dir, 'game.log'))\
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and os.path.exists(os.path.join(full_dir, 'chat.log'))\
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and os.path.exists(os.path.join(full_dir, 'game.net.log')):
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output_filename = '%s.zip' % directory
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if os.path.exists(os.path.join(backup_directory, output_filename))\
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and ((ommit_level >= 1 and compress) or (ommit_level==2 and not compress)):
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logging.warning('Log %s exists as zip backup, ommited.' % output_filename)
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elif os.path.exists(os.path.join(backup_directory, directory))\
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and ((ommit_level == 2 and compress) or (ommit_level>=1 and not compress)):
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logging.warning('Log %s exists as directory backup, ommited.' % directory)
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else:
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# do the backup
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if compress:
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make_zipfile(os.path.join(backup_directory, output_filename),
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full_dir)
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logging.info('Backed up %s' % directory)
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if verbose:
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print "Backed up %s" % directory
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else:
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if verbose:
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print "Directory Raw Backup not implemented yet."
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raise NotImplementedError
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else:
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if verbose:
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print "%s is not a directory." % full_dir
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if verbose and nothing_found:
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print "Nothing to backup found in %s" % log_directory
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if __name__ == '__main__':
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print "Performing Log Backup (Dev)"
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log_source = os.path.join(os.path.expanduser('~'),
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'Documents', 'My Games', 'StarConflict', 'logs')
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log_dest = os.path.join(os.path.expanduser('~'),
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'Documents', 'My Games', 'sc')
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backup_log_directory(log_source, log_dest, verbose=True, compress=True)
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@ -64,6 +64,7 @@ if __name__ == '__main__':
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#f = open('output.txt', 'w')
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#f = open('output.txt', 'w')
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rex = {}
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rex = {}
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for logf in logfiles:
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for logf in logfiles:
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logf.read()
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logf.parse()
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logf.parse()
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for l in logf.lines:
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for l in logf.lines:
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if isinstance(l, dict):
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if isinstance(l, dict):
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4
config/__init__.py
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4
config/__init__.py
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"""
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Handle SCon's config file.
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"""
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52
config/display_config.py
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52
config/display_config.py
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"""
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Simple brainstorm to display a config file.
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"""
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import os, logging
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logging.basicConfig(level=logging.INFO)
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# import ET:
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try:
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ET = None
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import lxml.etree as ET
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logging.info('Using LXML.')
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except ImportError:
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try:
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import cElementTree as ET
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logging.info('Using cElementTree')
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except ImportError:
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try:
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import elementtree.ElementTree as ET
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logging.info('Using ElementTree')
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except ImportError:
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import xml.etree.ElementTree as ET # python 2.5
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logging.info('Using xml.ElementTree')
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finally:
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if not ET:
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raise NotImplementedError, "XML Parser not found in your Python."
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##################################################################################################
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CONFIG_FILE = os.path.join(os.path.expanduser('~'),
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'Documents',
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'My Games',
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'StarConflict',
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'user_config.xml')
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def read_config(config_file):
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tree = ET.parse(config_file)
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# doc = tree.getroot()
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return tree
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if __name__ == '__main__':
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# Read the config
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tree = read_config(CONFIG_FILE)
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doc = tree.getroot()
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if doc.tag == 'UserConfig' \
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and len(doc) == 1\
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and doc[0].tag == 'CVars'\
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and doc[0].attrib['version'] == '4':
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print "Found valid config file."
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cvars = doc[0]
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for child in cvars:
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print '%s = %s' % (child.tag, child.attrib['val'])
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else:
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print "Not found valid config file."
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0
game/__init__.py
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0
game/__init__.py
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17
game/battle.py
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17
game/battle.py
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"""
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Represents a battle instance.
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todo: finding battles. factory for missions, skirmishes?
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"""
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class Battle(object):
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__slots__ = ['players',
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'teams',
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'time_start',
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'time_end',]
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def __init__(self, parent=None):
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# parent is a log-session usually
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pass
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0
game/mission.py
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0
game/mission.py
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0
game/skirmish.py
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0
game/skirmish.py
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444
gui/treeview.py
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gui/treeview.py
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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## FROM:
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# https://github.com/cloudformdesign/cloudtb/blob/master/extra/PyQt/treeview.py
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# ****** The Cloud Toolbox v0.1.2******
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# This is the cloud toolbox -- a single module used in several packages
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# found at <https://github.com/cloudformdesign>
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# For more information see <cloudformdesign.com>
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#
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# This module may be a part of a python package, and may be out of date.
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# This behavior is intentional, do NOT update it.
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#
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# You are encouraged to use this pacakge, or any code snippets in it, in
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# your own projects. Hopefully they will be helpful to you!
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#
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# This project is Licenced under The MIT License (MIT)
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#
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# Copyright (c) 2013 Garrett Berg cloudformdesign.com
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# An updated version of this file can be found at:
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# <https://github.com/cloudformdesign/cloudtb>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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# http://opensource.org/licenses/MIT
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# import pdb
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import os
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from PyQt4 import QtCore, QtGui
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import sys
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#import icons_rc
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# from cloudtb import dbe
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class Node(object):
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'''A general node stucture to be used in treeview
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the attrib_dict can store any information your overall treeview
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needs it to store.
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'''
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def __init__(self, name, parent=None, icon = None,
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attrib_dict = None):
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self._name = name
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self._attrib = attrib_dict
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self._children = []
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self._parent = parent
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self.icon = icon
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if parent is not None:
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parent.addChild(self)
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def addChild(self, child):
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self._children.append(child)
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def insertChild(self, position, child):
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if position < 0 or position > len(self._children):
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return False
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self._children.insert(position, child)
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child._parent = self
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return True
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def removeChild(self, position):
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if position < 0 or position > len(self._children):
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return False
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child = self._children.pop(position)
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child._parent = None
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return True
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def name(self):
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return self._name
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def setName(self, name):
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self._name = name
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def child(self, row):
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return self._children[row]
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def childCount(self):
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return len(self._children)
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def parent(self):
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return self._parent
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def row(self):
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if self._parent is not None:
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return self._parent._children.index(self)
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def log(self, tabLevel=-1):
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output = ""
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tabLevel += 1
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for i in range(tabLevel):
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output += " "
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output += "|-" + self._name + "\n"
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for child in self._children:
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output += child.log(tabLevel)
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tabLevel -= 1
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# output += "\n"
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return output
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def __repr__(self):
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return self.log()
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class TreeViewModel(QtCore.QAbstractItemModel):
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"""INPUTS: Node, QObject"""
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def __init__(self, root, parent=None, header_title = None):
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super(TreeViewModel, self).__init__(parent)
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self.is_editable = False
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self.is_selectable = True
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self.is_enabled = True
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self.set_flags()
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self._rootNode = root
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self.header_title = header_title
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# The following are created functions called in "data" -- which is a
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# Qt defined funciton. This way of doing things is FAR more pythonic
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# and allows classes to inherit this one and not have to rewrite the
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# entire data method
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# all of them recieve an index and a node
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def role_display(self, index, node):
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if index.column() == 0:
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return node.name()
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def role_edit(self, index, node):
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return self.role_display(index, node)
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def role_tool_tip(self, index, node):
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return
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def role_check_state(self, index, node):
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return
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def role_decoration(self, index, node):
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if index.column() == 0:
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icon = node.icon
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if icon == None:
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return False
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else:
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return icon
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def role_flags(self, index, node):
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'''While not technically a "role" it behaves in much the same way.
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This method is called by the "flags" method for all indexes with
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a node'''
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return self.BASE_FLAGS
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def set_flags(self, is_editable = None, is_selectable = None,
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is_enabled = None):
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''' Sets new flags to the BASE_FLAGS variable'''
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if is_editable != None:
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self.is_editable = is_editable
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if is_selectable != None:
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self.is_selectable = is_selectable
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if is_enabled != None:
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self.is_enabled = is_enabled
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self.BASE_FLAGS = QtCore.Qt.ItemFlags(
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(QtCore.Qt.ItemIsEnabled * bool(self.is_enabled))
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| (QtCore.Qt.ItemIsSelectable * bool(self.is_selectable))
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| (QtCore.Qt.ItemIsEditable * bool(self.is_editable))
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)
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"""INPUTS: QModelIndex"""
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"""OUTPUT: int"""
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def rowCount(self, parent):
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if not parent.isValid():
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parentNode = self._rootNode
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else:
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parentNode = parent.internalPointer()
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return parentNode.childCount()
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"""INPUTS: QModelIndex"""
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"""OUTPUT: int"""
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def columnCount(self, parent):
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return 1
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"""INPUTS: QModelIndex, int"""
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"""OUTPUT: QVariant, strings are cast to QString which is a QVariant"""
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def data(self, index, role):
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'''index is an object that contains a pointer to the item inside
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internPointer(). Note that this was set during the insertRows
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method call, so you don't need to track them!
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'''
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if not index.isValid():
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return None
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node = index.internalPointer()
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if role == QtCore.Qt.EditRole:
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return self.role_edit(index, node)
|
||||||
|
|
||||||
|
if role == QtCore.Qt.ToolTipRole:
|
||||||
|
return self.role_tool_tip(index, node)
|
||||||
|
|
||||||
|
if role == QtCore.Qt.CheckStateRole:
|
||||||
|
return self.role_check_state(index, node)
|
||||||
|
|
||||||
|
if role == QtCore.Qt.DisplayRole:
|
||||||
|
return self.role_display(index, node)
|
||||||
|
|
||||||
|
if role == QtCore.Qt.DecorationRole:
|
||||||
|
return self.role_decoration(index, node)
|
||||||
|
|
||||||
|
"""INPUTS: QModelIndex, QVariant, int (flag)"""
|
||||||
|
def setData(self, index, value, role=QtCore.Qt.EditRole):
|
||||||
|
if index.isValid():
|
||||||
|
if role == QtCore.Qt.EditRole:
|
||||||
|
node = index.internalPointer()
|
||||||
|
node.setName(value)
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
|
"""INPUTS: int, Qt::Orientation, int"""
|
||||||
|
"""OUTPUT: QVariant, strings are cast to QString which is a QVariant"""
|
||||||
|
def headerData(self, section, orientation, role):
|
||||||
|
if role == QtCore.Qt.DisplayRole:
|
||||||
|
if self.header_title != None:
|
||||||
|
return self.header_title
|
||||||
|
if section == 0:
|
||||||
|
return "Scenegraph"
|
||||||
|
else:
|
||||||
|
return "Typeinfo"
|
||||||
|
|
||||||
|
"""INPUTS: QModelIndex"""
|
||||||
|
"""OUTPUT: int (flag)"""
|
||||||
|
# def flags(self, index):
|
||||||
|
# return (QtCore.Qt.ItemIsEnabled |
|
||||||
|
# QtCore.Qt.ItemIsSelectable #|
|
||||||
|
## QtCore.Qt.ItemIsEditable
|
||||||
|
# )
|
||||||
|
def flags(self, index):
|
||||||
|
if not index.isValid():
|
||||||
|
return self.BASE_FLAGS
|
||||||
|
|
||||||
|
node = index.internalPointer()
|
||||||
|
return self.role_flags(index, node)
|
||||||
|
|
||||||
|
"""INPUTS: QModelIndex"""
|
||||||
|
"""OUTPUT: QModelIndex"""
|
||||||
|
"""Should return the parent of the node with the given QModelIndex"""
|
||||||
|
def parent(self, index):
|
||||||
|
node = self.getNode(index)
|
||||||
|
parentNode = node.parent()
|
||||||
|
|
||||||
|
if parentNode == self._rootNode:
|
||||||
|
return QtCore.QModelIndex()
|
||||||
|
return self.createIndex(parentNode.row(), 0, parentNode)
|
||||||
|
|
||||||
|
"""INPUTS: int, int, QModelIndex"""
|
||||||
|
"""OUTPUT: QModelIndex"""
|
||||||
|
"""Should return a QModelIndex that corresponds to the given row,
|
||||||
|
column and parent node"""
|
||||||
|
def index(self, row, column, parent):
|
||||||
|
# This is how Qt creates the nested (tree) list. It knows how many
|
||||||
|
# rows it has because of insertRows, and it uses index and
|
||||||
|
# createIndex to build the tree.
|
||||||
|
# print 'Index called', row, column
|
||||||
|
parentNode = self.getNode(parent)
|
||||||
|
childItem = parentNode.child(row)
|
||||||
|
if childItem:
|
||||||
|
return self.createIndex(row, column, childItem)
|
||||||
|
else:
|
||||||
|
return QtCore.QModelIndex()
|
||||||
|
|
||||||
|
"""CUSTOM"""
|
||||||
|
"""INPUTS: QModelIndex"""
|
||||||
|
def getNode(self, index):
|
||||||
|
if index.isValid():
|
||||||
|
node = index.internalPointer()
|
||||||
|
if node:
|
||||||
|
return node
|
||||||
|
|
||||||
|
return self._rootNode
|
||||||
|
|
||||||
|
|
||||||
|
"""INPUTS: int, List of Nodes, QModelIndex"""
|
||||||
|
def insertRows(self, position, rows, parent=QtCore.QModelIndex()):
|
||||||
|
parentNode = self.getNode(parent)
|
||||||
|
|
||||||
|
self.beginInsertRows(parent, position, position + len(rows) - 1)
|
||||||
|
|
||||||
|
for i, row in enumerate(rows):
|
||||||
|
# childCount = parentNode.childCount()
|
||||||
|
childNode = row
|
||||||
|
success = parentNode.insertChild(position + i, childNode)
|
||||||
|
|
||||||
|
self.endInsertRows()
|
||||||
|
|
||||||
|
return success
|
||||||
|
|
||||||
|
"""INPUTS: int, int, QModelIndex"""
|
||||||
|
def removeRows(self, position, rows, parent=QtCore.QModelIndex()):
|
||||||
|
if rows == 0:
|
||||||
|
return
|
||||||
|
|
||||||
|
parentNode = self.getNode(parent)
|
||||||
|
self.beginRemoveRows(parent, position, position + rows - 1)
|
||||||
|
|
||||||
|
for row in range(rows):
|
||||||
|
success = parentNode.removeChild(position)
|
||||||
|
# TODO: break if not success?
|
||||||
|
|
||||||
|
self.endRemoveRows()
|
||||||
|
|
||||||
|
return success
|
||||||
|
|
||||||
|
def clear_rows(self):
|
||||||
|
return self.removeRows(0, self._rootNode.childCount())
|
||||||
|
|
||||||
|
# TODO: doesn't work. Not sure how to get icons
|
||||||
|
ICON_FOLDER = QtGui.QIcon.fromTheme('folder')
|
||||||
|
|
||||||
|
def _node_compare(a, b):
|
||||||
|
return b.isdir - a.isdir
|
||||||
|
|
||||||
|
def get_file_folder_node(fdata, parent):
|
||||||
|
'''return the node structure of the data.
|
||||||
|
[[(dir_name, path),
|
||||||
|
[dir_name, path),
|
||||||
|
[(file, path),
|
||||||
|
(file, path)]]
|
||||||
|
]
|
||||||
|
]
|
||||||
|
'''
|
||||||
|
# TODO: set icons correctly
|
||||||
|
|
||||||
|
nodes = []
|
||||||
|
for fobj in fdata:
|
||||||
|
path = fobj[0]
|
||||||
|
name = os.path.split(path)[1]
|
||||||
|
|
||||||
|
if len(fobj) == 1:
|
||||||
|
fileobj = Node(name, parent = parent, icon = None)
|
||||||
|
fileobj.full_path = path
|
||||||
|
fileobj.isdir = False
|
||||||
|
nodes.append(fileobj)
|
||||||
|
continue
|
||||||
|
folderobj = Node(name, parent = parent, icon = ICON_FOLDER,
|
||||||
|
)
|
||||||
|
folderobj.full_path = path
|
||||||
|
folderobj.isdir = True
|
||||||
|
|
||||||
|
get_file_folder_node(fobj[1], parent = folderobj)
|
||||||
|
nodes.append(folderobj)
|
||||||
|
nodes.sort(cmp = _node_compare)
|
||||||
|
return nodes
|
||||||
|
import itertools
|
||||||
|
|
||||||
|
def _get_filelist_nodes(iter_file_list, dir_path = ''):
|
||||||
|
'''Takes a sorted file list iterator and returns the files in a
|
||||||
|
format that can be converted'''
|
||||||
|
files = []
|
||||||
|
dir_path = os.path.join(dir_path, '') # Put into directory syntax
|
||||||
|
len_dp = len(dir_path)
|
||||||
|
while True:
|
||||||
|
try:
|
||||||
|
fpath = next(iter_file_list)
|
||||||
|
except StopIteration:
|
||||||
|
break
|
||||||
|
if dir_path != fpath[:len_dp]:
|
||||||
|
iter_file_list = itertools.chain((fpath,), iter_file_list)
|
||||||
|
break
|
||||||
|
|
||||||
|
if os.path.isdir(fpath):
|
||||||
|
iter_file_list, new_files = _get_filelist_nodes(iter_file_list,
|
||||||
|
dir_path = fpath)
|
||||||
|
files.append((fpath, new_files))
|
||||||
|
else:
|
||||||
|
files.append((fpath,))
|
||||||
|
return iter_file_list, files
|
||||||
|
|
||||||
|
def get_filelist_nodes(file_list, parent = None):
|
||||||
|
file_list = sorted(file_list)
|
||||||
|
file_tuples = _get_filelist_nodes(iter(file_list))[1]
|
||||||
|
return get_file_folder_node(file_tuples, parent)
|
||||||
|
|
||||||
|
def dev_show_file_list(file_objects):
|
||||||
|
'''For developemnet'''
|
||||||
|
|
||||||
|
app = QtGui.QApplication(sys.argv)
|
||||||
|
|
||||||
|
rootNode = Node("Rootdir")
|
||||||
|
model = TreeViewModel(rootNode)
|
||||||
|
|
||||||
|
treeView = QtGui.QTreeView()
|
||||||
|
treeView.show()
|
||||||
|
|
||||||
|
treeView.setModel(model)
|
||||||
|
model.insertRows(0, file_objects, QtCore.QModelIndex())
|
||||||
|
sys.exit(app.exec_())
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
from pprint import pprint
|
||||||
|
|
||||||
|
files = '''/home/user/Projects/Learning/LearningQt/LearningQt.pro.user
|
||||||
|
/home/user/Projects/Learning/LearningQt/LearningQt.pro
|
||||||
|
/home/user/Projects/Learning/LearningQt/qmlapplicationviewer/qmlapplicationviewer.h
|
||||||
|
/home/user/Projects/Learning/LearningQt/qmlapplicationviewer/qmlapplicationviewer.cpp
|
||||||
|
/home/user/Projects/Learning/LearningQt/qmlapplicationviewer/qmlapplicationviewer.pri
|
||||||
|
/home/user/Projects/Learning/LearningQt/qmlapplicationviewer
|
||||||
|
/home/user/Projects/Learning/LearningQt/LearningQt64.png
|
||||||
|
/home/user/Projects/Learning/LearningQt/LearningQt_harmattan.desktop
|
||||||
|
/home/user/Projects/Learning/LearningQt/LearningQt.svg
|
||||||
|
/home/user/Projects/Learning/LearningQt/main.cpp
|
||||||
|
/home/user/Projects/Learning/LearningQt/LearningQt.desktop
|
||||||
|
/home/user/Projects/Learning/LearningQt/qml/LearningQt/main.qml
|
||||||
|
/home/user/Projects/Learning/LearningQt/qml/LearningQt
|
||||||
|
/home/user/Projects/Learning/LearningQt/qml
|
||||||
|
/home/user/Projects/Learning/LearningQt/LearningQt80.png'''
|
||||||
|
nodes = get_filelist_nodes(files.split('\n'))
|
||||||
|
for n in nodes:
|
||||||
|
print n
|
||||||
|
dev_show_file_list(nodes)
|
||||||
|
|
@ -7,6 +7,19 @@
|
|||||||
|
|
||||||
import sys
|
import sys
|
||||||
from PyQt4 import QtCore, QtGui, QtWebKit
|
from PyQt4 import QtCore, QtGui, QtWebKit
|
||||||
|
from treeview import TreeViewModel, Node
|
||||||
|
|
||||||
|
class MenuTree(QtGui.QTreeView):
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
QtGui.QTreeView.__init__(self, *args, **kwargs)
|
||||||
|
self.test_tree()
|
||||||
|
|
||||||
|
def test_tree(self):
|
||||||
|
self.rootNode = Node("Rootdir")
|
||||||
|
model = TreeViewModel(self.rootNode)
|
||||||
|
self.setModel(model)
|
||||||
|
self.rootNode.addChild(Node('Hey'))
|
||||||
|
|
||||||
|
|
||||||
class Browser(QtGui.QMainWindow):
|
class Browser(QtGui.QMainWindow):
|
||||||
|
|
||||||
@ -42,8 +55,13 @@ class Browser(QtGui.QMainWindow):
|
|||||||
self.horizontalLayout.addWidget(self.tb_url)
|
self.horizontalLayout.addWidget(self.tb_url)
|
||||||
self.gridLayout.addLayout(self.horizontalLayout)
|
self.gridLayout.addLayout(self.horizontalLayout)
|
||||||
|
|
||||||
|
self.horizontalMainLayout = QtGui.QHBoxLayout()
|
||||||
|
self.gridLayout.addLayout(self.horizontalMainLayout)
|
||||||
|
#
|
||||||
|
self.menu = MenuTree()
|
||||||
self.html = QtWebKit.QWebView()
|
self.html = QtWebKit.QWebView()
|
||||||
self.gridLayout.addWidget(self.html)
|
self.horizontalMainLayout.addWidget(self.menu)
|
||||||
|
self.horizontalMainLayout.addWidget(self.html)
|
||||||
self.mainLayout.addWidget(self.frame)
|
self.mainLayout.addWidget(self.frame)
|
||||||
self.setCentralWidget(self.centralwidget)
|
self.setCentralWidget(self.centralwidget)
|
||||||
|
|
||||||
|
9
logs/base.py
Normal file
9
logs/base.py
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
class Log(object):
|
||||||
|
matcher = None
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def is_handler(cls, log):
|
||||||
|
return False
|
||||||
|
|
@ -19,13 +19,7 @@
|
|||||||
The typical log entry
|
The typical log entry
|
||||||
"""
|
"""
|
||||||
import re
|
import re
|
||||||
|
from base import Log
|
||||||
class Log(object):
|
|
||||||
matcher = None
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def is_handler(cls, log):
|
|
||||||
return False
|
|
||||||
|
|
||||||
class CombatLog(Log):
|
class CombatLog(Log):
|
||||||
@classmethod
|
@classmethod
|
||||||
@ -134,6 +128,7 @@ class GameEvent(CombatLog):
|
|||||||
|
|
||||||
def unpack(self):
|
def unpack(self):
|
||||||
# unpacks the data from the values.
|
# unpacks the data from the values.
|
||||||
|
# small override to remove trailing "="s in the matching.
|
||||||
if hasattr(self, 'matcher') and self.matcher:
|
if hasattr(self, 'matcher') and self.matcher:
|
||||||
matchers = self.matcher
|
matchers = self.matcher
|
||||||
if not isinstance(matchers, list):
|
if not isinstance(matchers, list):
|
||||||
|
4
logs/game.py
Normal file
4
logs/game.py
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
GAME_LOGS = []
|
@ -18,13 +18,17 @@ class LogFile(object):
|
|||||||
self.folder = folder # only for custom tagging.
|
self.folder = folder # only for custom tagging.
|
||||||
self.lines = []
|
self.lines = []
|
||||||
self._data = None
|
self._data = None
|
||||||
if self.fname is not None:
|
|
||||||
self.open(self.fname)
|
|
||||||
|
|
||||||
def open(self, fname):
|
def read(self, fname=None):
|
||||||
f = open(fname, 'r')
|
fname = fname or self.fname
|
||||||
self._data = f.read()
|
try:
|
||||||
f.close()
|
f = open(fname, 'r')
|
||||||
|
self._data = f.read()
|
||||||
|
finally:
|
||||||
|
f.close()
|
||||||
|
|
||||||
|
def set_data(self, data):
|
||||||
|
self._data = data
|
||||||
|
|
||||||
def parse(self):
|
def parse(self):
|
||||||
# parse _data if we still have no lines.
|
# parse _data if we still have no lines.
|
||||||
|
38
logs/logfiles.py
Normal file
38
logs/logfiles.py
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
"""
|
||||||
|
Resolves Logs.
|
||||||
|
"""
|
||||||
|
|
||||||
|
from logfile import LogFile
|
||||||
|
from combat import COMBAT_LOGS
|
||||||
|
from game import GAME_LOGS
|
||||||
|
|
||||||
|
class LogFileResolver(LogFile):
|
||||||
|
''' dynamic logfile resolver '''
|
||||||
|
resolution_classes = COMBAT_LOGS
|
||||||
|
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
super(LogFileResolver, self).__init__(*args, **kwargs)
|
||||||
|
self.resolution_classes = self.resolution_classes or []
|
||||||
|
|
||||||
|
def resolve(self, line):
|
||||||
|
for klass in self.resolution_classes:
|
||||||
|
if klass.is_handler(line):
|
||||||
|
return klass(line)
|
||||||
|
return line
|
||||||
|
|
||||||
|
class CombatLogFile(LogFile):
|
||||||
|
''' Combat Log '''
|
||||||
|
def resolve(self, line):
|
||||||
|
for klass in COMBAT_LOGS:
|
||||||
|
if klass.is_handler(line):
|
||||||
|
return klass(line)
|
||||||
|
return line
|
||||||
|
|
||||||
|
class GameLogFile(LogFile):
|
||||||
|
''' Game Log '''
|
||||||
|
def resolve(self, line):
|
||||||
|
for klass in GAME_LOGS:
|
||||||
|
if klass.is_handler(line):
|
||||||
|
return klass(line)
|
||||||
|
return line
|
||||||
|
|
@ -1,19 +0,0 @@
|
|||||||
"""
|
|
||||||
Resolves Logs.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from logfile import LogFile
|
|
||||||
from combat import COMBAT_LOGS
|
|
||||||
|
|
||||||
class LogFileResolver(LogFile):
|
|
||||||
resolution_classes = COMBAT_LOGS
|
|
||||||
|
|
||||||
def __init__(self, *args, **kwargs):
|
|
||||||
super(LogFileResolver, self).__init__(*args, **kwargs)
|
|
||||||
self.resolution_classes = self.resolution_classes or []
|
|
||||||
|
|
||||||
def resolve(self, line):
|
|
||||||
for klass in self.resolution_classes:
|
|
||||||
if klass.is_handler(line):
|
|
||||||
return klass(line)
|
|
||||||
return line
|
|
70
logs/session.py
Normal file
70
logs/session.py
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
"""
|
||||||
|
Logging Session.
|
||||||
|
"""
|
||||||
|
import zipfile, logging, os
|
||||||
|
from logfiles import CombatLogFile, GameLogFile
|
||||||
|
|
||||||
|
class LogSession(object):
|
||||||
|
"""
|
||||||
|
The Log-Session is supposed to save one directory of logs.
|
||||||
|
It can parse its logs, and build up its internal structure into Battle Instances etc.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, directory):
|
||||||
|
''' if directory is a file, it will be handled as a compressed folder '''
|
||||||
|
self.battles = []
|
||||||
|
self.user = None
|
||||||
|
|
||||||
|
# various logfiles used.
|
||||||
|
self.combat_log = None
|
||||||
|
self.game_log = None
|
||||||
|
self.chat_log = None
|
||||||
|
# self.net_log = None
|
||||||
|
|
||||||
|
self.directory = directory
|
||||||
|
self._zip_source = False
|
||||||
|
|
||||||
|
def parse_files(self):
|
||||||
|
''' parses the logfiles '''
|
||||||
|
# check if directory is a file
|
||||||
|
self._zip_source = os.path.isfile(self.directory) or False
|
||||||
|
if self._zip_source:
|
||||||
|
self._unzip_logs()
|
||||||
|
else:
|
||||||
|
self.combat_log = CombatLogFile(os.path.join(self.directory, 'combat.log'))
|
||||||
|
self.combat_log.read()
|
||||||
|
self.game_log = GameLogFile(os.path.join(self.directory, 'game.log'))
|
||||||
|
self.game_log.read()
|
||||||
|
# parse all files
|
||||||
|
self.combat_log.parse()
|
||||||
|
self.game_log.parse()
|
||||||
|
|
||||||
|
def determine_owner(self):
|
||||||
|
''' determines the user in the parsed gamelog '''
|
||||||
|
pass
|
||||||
|
|
||||||
|
def parse_battles(self):
|
||||||
|
''' parses the battles '''
|
||||||
|
pass
|
||||||
|
|
||||||
|
def _unzip_logs(self):
|
||||||
|
z = zipfile.ZipFile(self.directory, "r")
|
||||||
|
for filename in z.namelist():
|
||||||
|
fn = os.path.split(filename)[1] or ''
|
||||||
|
fn = fn.lower()
|
||||||
|
if fn:
|
||||||
|
if fn == 'combat.log':
|
||||||
|
self.combat_log = CombatLogFile(fn)
|
||||||
|
self.combat_log.set_data(z.read(filename))
|
||||||
|
elif fn == 'game.log':
|
||||||
|
self.game_log = GameLogFile(fn)
|
||||||
|
self.game_log.set_data(z.read(filename))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
l_raw = LogSession('D:\\Users\\g4b\\Documents\\My Games\\sc\\2014.05.17 15.50.28')
|
||||||
|
l_zip = LogSession('D:\\Users\\g4b\\Documents\\My Games\\sc\\2014.05.20 23.49.19.zip')
|
||||||
|
|
||||||
|
l_zip.parse_files()
|
||||||
|
print l_zip.combat_log.lines
|
Loading…
Reference in New Issue
Block a user