changed to logging
new setup virtualenv - can use scon now properly like py3 wants me to named logfile created .bak so it gets ignored by gitignore
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50b15b218b
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@ -4,12 +4,14 @@
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Tool to analyze Logs in general.
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"""
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import os, sys, logging
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from logs.logfiles import LogFileResolver as LogFile
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from logs import combat, game, chat
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from logs.session import LogSessionCollector
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from logs.game import ClientInfo
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from scon.logs.logfiles import LogFileResolver as LogFile
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from scon.logs import combat, game, chat
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from scon.logs.session import LogSessionCollector
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from scon.logs.game import ClientInfo
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# for windows its kinda this:
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# note, this isnt used in this script. yeah i know right, defined up here, but not used down there.
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# it's because i want to unify this to be on one configurable place ;)
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settings = {'root_path': os.path.join(os.path.expanduser('~'),
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'Documents',
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'My Games',
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@ -24,9 +26,12 @@ settings = {'root_path': os.path.join(os.path.expanduser('~'),
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if __name__ == '__main__':
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import logging
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logging.basicConfig(level=logging.DEBUG,
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logging.basicConfig(level=logging.INFO,
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format='%(asctime)s - %(message)s',
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datefmt='%Y-%m-%d %H:%M:%S')
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logfile = logging.FileHandler('scon.log.bak')
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logfile.setLevel(logging.DEBUG)
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logging.getLogger().addHandler(logfile)
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coll = LogSessionCollector(os.path.join(os.path.expanduser('~'),
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'Documents', 'My Games', 'sc'))
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logging.info('Collecting Sessions...')
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@ -40,7 +45,7 @@ if __name__ == '__main__':
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for logf in coll.sessions:
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logf.parse_files(['game.log', 'combat.log', 'chat.log'])
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print(("----- Log %s -----" % logf.idstr))
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logging.info(("## Processing Log %s" % logf.idstr))
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if logf.combat_log:
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for l in logf.combat_log.lines:
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if isinstance(l, dict):
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@ -51,9 +56,9 @@ if __name__ == '__main__':
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rex_combat[l.__class__.__name__] = rex_combat.get(l.__class__.__name__, 0) + 1
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if not isinstance(l, combat.UserEvent):
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if not LOG_GOOD:
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print((l.values['log']))
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logging.debug((l.values['log']))
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else:
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logging.debug('No combat log in %s' % logf.idstr)
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logging.warning('No combat log in %s' % logf.idstr)
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if logf.game_log:
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for l in logf.game_log.lines:
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if isinstance(l, dict):
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@ -66,9 +71,9 @@ if __name__ == '__main__':
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else:
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rex_game[l.__class__.__name__] = rex_game.get(l.__class__.__name__, 0) + 1
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if not LOG_GOOD:
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print((l.values['log']))
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logging.debug((l.values['log']))
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else:
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logging.debug('No game log in %s' % logf.idstr)
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logging.warning('No game log in %s' % logf.idstr)
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if logf.chat_log:
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for l in logf.chat_log.lines:
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if isinstance(l, dict):
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@ -81,9 +86,9 @@ if __name__ == '__main__':
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else:
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rex_chat[l.__class__.__name__] = rex_chat.get(l.__class__.__name__, 0) + 1
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if not LOG_GOOD:
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print((l.values['log']))
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logging.debug((l.values['log']))
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else:
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logging.debug('No chat log in %s' % logf.idstr)
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logging.warning('No chat log in %s' % logf.idstr)
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logf.clean(True)
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# additional cleanup:
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if logf.chat_log:
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@ -92,10 +97,10 @@ if __name__ == '__main__':
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logf.game_log.lines = []
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if logf.combat_log:
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logf.combat_log.lines = []
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print('Analysis complete:')
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print(('#'*20+' RexCombat ' + '#' *20))
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print(rex_combat)
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print(('#'*20+' RexGame ' + '#' *20))
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print(rex_game)
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print(('#'*20+' RexChat ' + '#' *20))
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print(rex_chat)
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logging.info('Analysis complete:')
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logging.info(('#'*20+' RexCombat ' + '#' *20))
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logging.info(rex_combat)
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logging.info(('#'*20+' RexGame ' + '#' *20))
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logging.info(rex_game)
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logging.info(('#'*20+' RexChat ' + '#' *20))
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logging.info(rex_chat)
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