done in last month:

* crafting fixture update
 * efefays logic implementation
done today:
 * added game.log log basics for the parser.
 * updated utf-8 headers.
This commit is contained in:
2014-08-04 19:55:42 +02:00
parent e9e6adc823
commit 36c8914181
23 changed files with 1205 additions and 59 deletions

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@@ -1,13 +1,14 @@
"""
Library dedicated to Star Conflict Logs.
Development plan:
- Make Combat Log parse completely.
- Make Game Log parse to get information like the local nickname or other needed infos.
- Create a soft emulation, which keeps track of the basic game outcome / events.
Additional Goals:
- probably save games in own format to keep space.
- database entries for kills, encountered players, etc.
# -*- coding: utf-8 -*-
"""
Library dedicated to Star Conflict Logs.
Development plan:
- Make Combat Log parse completely.
- Make Game Log parse to get information like the local nickname or other needed infos.
- Create a soft emulation, which keeps track of the basic game outcome / events.
Additional Goals:
- probably save games in own format to keep space.
- database entries for kills, encountered players, etc.
"""

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@@ -1,9 +1,16 @@
L_CMBT = 'CMBT'
L_WARNING = 'WARNING'
L_NET = 'NET'
L_CHAT = 'CHAT'
class Log(object):
matcher = None
trash = False
@classmethod
def is_handler(cls, log):
return False
def unpack(self):
pass

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@@ -0,0 +1 @@
# -*- coding: utf-8 -*-

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@@ -1,3 +1,5 @@
# -*- coding: utf-8 -*-
"""
todo:
- English implementation first.
@@ -19,9 +21,10 @@
The typical log entry
"""
import re
from base import Log
from base import Log, L_CMBT
class CombatLog(Log):
__slots__ = ['matcher', 'trash', '_match_id', 'values']
@classmethod
def _log_handler(cls, log):
if log.get('log', '').strip().startswith(cls.__name__):
@@ -30,7 +33,7 @@ class CombatLog(Log):
@classmethod
def is_handler(cls, log):
if log.get('logtype', None) == 'CMBT':
if log.get('logtype', None) == L_CMBT:
return cls._log_handler(log)
return False
@@ -38,22 +41,28 @@ class CombatLog(Log):
self.values = values
def unpack(self):
self._match_id = None
# unpacks the data from the values.
if hasattr(self, 'matcher') and self.matcher:
matchers = self.matcher
if not isinstance(matchers, list):
matchers = [matchers,]
for matcher in matchers:
for i, matcher in enumerate(matchers):
m = matcher.match(self.values.get('log', ''))
if m:
self.values.update(m.groupdict())
self._match_id = i
return True
# unknown?
self.trash = True
# @todo: where does this come from?
class Action(CombatLog):
__slots__ = CombatLog.__slots__
pass
class Gameplay(CombatLog):
__slots__ = CombatLog.__slots__
matcher = [
# usual: team(reason). explained reason.
re.compile(r"^Gameplay\sfinished\.\sWinner\steam\:\s+(?P<winner_team>\d+)\((?P<winner_reason>\w+)\)\.\sFinish\sreason\:\s'(?P<reason_verbose>[^']+)'\.\sActual\sgame\stime\s+(?P<game_time>\d+|\d+\.\d+)\ssec"),
@@ -62,27 +71,35 @@ class Gameplay(CombatLog):
]
class Apply(CombatLog): # Apply Aura.
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Apply\saura\s'(?P<aura_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<aura_type>\w+)\sto\s'(?P<target_name>[^\']+)'")
class Damage(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Damage\s+(?P<source_name>[^\s]+)\s\->\s+(?P<target_name>[^\s]+)\s+(?P<amount>(?:\d+|\d+\.\d+))(?:\s(?P<module_class>[^\s]+)\s|\s{2,2})(?P<flags>(?:\w|\|)+)")
class Spawn(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Spawn\sSpaceShip\sfor\splayer(?P<player>\d+)\s\((?P<name>[^,]+),\s+(?P<hash>#\w+)\)\.\s+'(?P<ship_class>\w+)'")
class Spell(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Spell\s'(?P<spell_name>\w+)'\sby\s+(?P<source_name>.*)(?:\((?P<module_name>\w+)\)|)\stargets\((?P<target_num>\d+)\)\:(?:$|\s(?P<targets>.+))")
class Reward(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Reward\s+(?P<name>[^\s]+)(?:\s(?P<ship_class>\w+)\s+|\s+)(?P<amount>\d+)\s(?P<reward_type>.*)\s+for\s(?P<reward_reason>.*)")
class Participant(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^\s+Participant\s+(?P<source_name>[^\s]+)(?:\s{2}(?P<ship_class>\w+)|\s{30,})\s+(?:totalDamage\s(?P<total_damage>(?:\d+|\d+\.\d+));\smostDamageWith\s'(?P<module_class>[^']+)';(?P<additional>.*)|<(?P<other>\w+)>)")
class Rocket(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Rocket\s(?P<event>launch|detonation)\.\sowner\s'(?P<name>[^']+)'(?:,\s(?:def\s'(?P<missile_type>\w+)'|target\s'(?P<target>[^']+)'|reason\s'(?P<reason>\w+)'|directHit\s'(?P<direct_hit>[^']+)'))+")
class Heal(CombatLog):
__slots__ = CombatLog.__slots__
matcher = [
# heal by module
re.compile(r"^Heal\s+(?P<source_name>[^\s]+)\s\->\s+(?P<target_name>[^\s]+)\s+(?P<amount>(?:\d+|\d+\.\d+))\s(?P<module_class>[^\s]+)"),
@@ -91,6 +108,7 @@ class Heal(CombatLog):
]
class Killed(CombatLog):
__slots__ = CombatLog.__slots__
matcher = [
re.compile(r"^Killed\s(?P<target_name>[^\s]+)\s+(?P<ship_class>\w+);\s+killer\s(?P<source_name>[^\s]+)\s*"),
re.compile(r"^Killed\s(?P<object>[^\(]+)\((?P<target_name>\w+)\);\s+killer\s(?P<source_name>[^\s]+)\s*"),
@@ -98,19 +116,24 @@ class Killed(CombatLog):
]
class Captured(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Captured\s'(?P<objective>[^']+)'\(team\s(?P<team>\d+)\)\.(?:\sAttackers\:(?P<attackers>.*)|.*)")
class AddStack(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^AddStack\saura\s'(?P<spell_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<type>\w+)\.\snew\sstacks\scount\s(?P<stack_count>\d+)")
class Cancel(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Cancel\saura\s'(?P<spell_name>\w+)'\sid\s(?P<id>\d+)\stype\s(?P<type>\w+)\sfrom\s'(?P<source_name>[^']+)'")
class Scores(CombatLog):
__slots__ = CombatLog.__slots__
matcher = re.compile(r"^Scores\s+-\sTeam1\((?P<team1_score>(?:\d+|\d+\.\d+))\)\sTeam2\((?P<team2_score>(?:\d+|\d+\.\d+))\)")
# Special classes
class GameEvent(CombatLog):
__slots__ = CombatLog.__slots__
matcher = [
# game session identifier.
re.compile(r"^Connect\sto\sgame\ssession\s+(?P<game_session>\d+)"),
@@ -127,20 +150,25 @@ class GameEvent(CombatLog):
return False
def unpack(self):
self._match_id = None
# unpacks the data from the values.
# small override to remove trailing "="s in the matching.
if hasattr(self, 'matcher') and self.matcher:
matchers = self.matcher
if not isinstance(matchers, list):
matchers = [matchers,]
for matcher in matchers:
for i, matcher in enumerate(matchers):
m = matcher.match(self.values.get('log', '').strip('=').strip())
if m:
self.values.update(m.groupdict())
self._match_id = i
return True
# unknown?
self.trash = True
class UserEvent(CombatLog):
""" special class for combat logs that might be associated with the playing player """
__slots__ = CombatLog.__slots__
@classmethod
def _log_handler(cls, log):
if log.get('log', '').strip():

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@@ -1,4 +1,172 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
from logs.base import Log, L_WARNING
import re
"""
Interesting Lines:
23:16:27.427 | Steam initialized appId 212070, userSteamID 1|1|4c5a01, userName 'G4bOrg'
23:16:36.214 | ====== starting level: 'levels/mainmenu/mainmenu' ======
23:16:38.822 | ====== level started: 'levels/mainmenu/mainmenu' success ======
23:16:44.251 | ====== starting level: 'levels\mainmenu\mm_empire' ======
23:16:46.464 | ====== level started: 'levels\mainmenu\mm_empire' success ======
--- Date: 2014-07-18 (Fri Jul 2014) Mitteleuropäische Sommerzeit UTC+01:00
23:55:55.517 | MasterServerSession: connect to dedicated server, session 6777304, at addr 159.253.138.162|35005
23:55:55.543 | client: start connecting to 159.253.138.162|35005...
23:55:55.683 | client: connected to 159.253.138.162|35005, setting up session...
23:55:55.886 | client: ADD_PLAYER 0 (OregyenDuero [OWL], 00039C86) status 6 team 1 group 1178422
23:55:55.886 | client: ADD_PLAYER 1 (R0gue, 0012768A) status 6 team 2 group 1178451
23:55:55.886 | client: ADD_PLAYER 2 (g4borg [OWL], 0003A848) status 1 team 1 group 1178422
23:55:55.886 | client: ADD_PLAYER 3 (WladTepes, 001210D8) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 4 (oberus [], 000FE9B2) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 5 (TheGuns58, 00121C58) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 6 (Belleraphon, 0004C744) status 2 team 2
23:55:55.886 | client: ADD_PLAYER 7 (TopoL, 00007E1F) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 8 (unicoimbraPT, 000C4FAC) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 9 (AeroBobik [], 00082047) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 10 (Samson4321 [], 000B93AF) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 11 (nol [], 00069165) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 12 (Pudwoppa, 000334A4) status 2 team 2
23:55:55.886 | client: ADD_PLAYER 13 (IgorMad [], 000D2AF3) status 6 team 1
23:55:55.886 | client: ADD_PLAYER 14 (YokaI, 000F1CC9) status 6 team 2
23:55:55.886 | client: ADD_PLAYER 15 (MrAnyKey [], 0012246C) status 6 team 2 group 1178451
23:55:55.886 | client: ADD_PLAYER 30 ((bot)David, 00000000) status 4 team 1
23:55:55.886 | client: ADD_PLAYER 31 ((bot)George, 00000000) status 4 team 2
23:55:55.886 | client: server assigned id 2
23:55:55.886 | client: got level load message 's1340_thar_aliendebris13'
23:55:55.889 | reset d3d device
23:55:56.487 | ReplayManager: stopping activity due to map change
23:55:56.576 | ====== starting level: 'levels\area2\s1340_thar_aliendebris13' KingOfTheHill client ======
"""
class GameLog(Log):
__slots__ = ['matcher', 'trash', '_match_id', 'values']
@classmethod
def is_handler(cls, log):
if log.get('logtype', None) == '': # we handle only logs with empty logtype.
return cls._is_handler(log)
return False
@classmethod
def _is_handler(cls, log):
return False
def __init__(self, values=None):
self.values = values
def unpack(self):
self._match_id = None
# unpacks the data from the values.
if hasattr(self, 'matcher') and self.matcher:
matchers = self.matcher
if not isinstance(matchers, list):
matchers = [matchers,]
for i, matcher in enumerate(matchers):
m = matcher.match(self.values.get('log', ''))
if m:
self.values.update(m.groupdict())
self._match_id = i
return True
# unknown?
self.trash = True
class WarningLog(Log):
__slots__ = ['trash',]
trash = True
@classmethod
def is_handler(cls, log):
if log.get('logtype', None) == L_WARNING:
return True
return False
def __init__(self, values=None):
pass
########################################################################################################
# Individual logs.
class SteamInitialization(GameLog):
matcher = []
class MasterServerSession(GameLog):
matcher = [
re.compile(r"^MasterServerSession\:\sconnect\sto\sdedicated\sserver(?:,\s|session\s(?P<session_id>\d+)|at addr (?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+))+"),
]
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('MasterServerSession'):
return True
return False
class ClientInfo(GameLog):
# Note: clinfo holds the subtype of this packet.
matcher = [
# connecting; addr, port
re.compile(r"^client\:\sstart\s(?P<clinfo>connecting)\sto\s(?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+)\.\.\."),
# connected; addr, port
re.compile(r"^client\:\s(?P<clinfo>connected)\sto\s(?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+).*"),
# ADD_PLAYER; pnr, player, clantag, player_id, status, team, group
re.compile(r"^client\:\s(?P<clinfo>ADD_PLAYER)\s+(?P<pnr>\d+)\s+\((?P<player>[^\s\,]+)(?:\s\[(?P<clantag>\w+)\],|\s\[\],|,)\s(?P<player_id>\w+)\)(?:\s|status\s(?P<status>\d+)|team\s(?P<team>\d+)|group\s(?P<group>\d+))+"),
# assigned; myid
re.compile(r"^client\:\sserver\s(?P<clinfo>assigned)\sid\s(?P<myid>\d+)"),
# level; level
re.compile(r"^client\:\sgot\s(?P<clinfo>level)\sload\smessage\s'(?P<level>[^']+)'"),
# leave; pnr
re.compile(r"^client\:\splayer\s(?P<pnr>\d+)\s(?P<clinfo>leave)\sgame"),
# avgPing; avg_ping, avg_packet_loss, avg_snapshot_loss
re.compile(r"^client\:\s(?P<clinfo>avgPing)\s(?P<avg_ping>[^;]+)(?:\;|\s|avgPacketLoss\s(?P<avg_packet_loss>[^;]+)|avgSnapshotLoss\s(?P<avg_snapshot_loss>[^;$]+))+"),
# closed; dr
re.compile(r"^client\:\sconnection\s(?P<clinfo>closed)\.(?:\s|(?P<dr>.*))+"),
# disconnect; addr, port, dr
re.compile(r"^client\:\s(?P<clinfo>disconnect)\sfrom\sserver\s(?P<addr>\d+\.\d+\.\d+\.\d+)\|(?P<port>\d+)\.(?:\s|(?P<dr>\w+))+"),
# ready;
re.compile(r"^client\:\ssend\s(?P<clinfo>ready)\smessage"),
# init; ping
re.compile(r"^client\:\sgot\s(?P<clinfo>init)\smessage\s+\(and\s1st\ssnapshot\)\.\sping\s(?P<ping>\d+)"),
]
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('client:'):
return True
return False
class StartingLevel(GameLog):
# level, gametype, unknown_gametype
matcher = [
re.compile(r"^======\sstarting\slevel\:\s'(?P<level>[^']+)'(?:\s|client|(?P<gametype>KingOfTheHill)|(?P<unknown_gametype>[^\s]+))+======"),
]
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('====== starting'):
return True
return False
class LevelStarted(GameLog):
matcher = []
@classmethod
def _is_handler(cls, log):
if log.get('log', '').startswith('====== level'):
return True
return False
GAME_LOGS = []
GAME_LOGS = [#SteamInitialization,
MasterServerSession,
ClientInfo,
StartingLevel,
#LevelStarted,
]

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@@ -1,4 +1,5 @@
#
#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
Author: Gabor Guzmics, 2013-2014
@@ -30,6 +31,9 @@ class LogFile(object):
def set_data(self, data):
self._data = data
def _unset_data(self):
self._data = None
def parse(self):
# parse _data if we still have no lines.
if self._data:

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@@ -1,3 +1,5 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
Resolves Logs.
"""

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@@ -9,6 +9,7 @@ class LogSession(object):
The Log-Session is supposed to save one directory of logs.
It can parse its logs, and build up its internal structure into Battle Instances etc.
"""
VALID_FILES = ['combat.log', 'game.log', ] # extend this to other logs.
def __init__(self, directory):
''' if directory is a file, it will be handled as a compressed folder '''
@@ -22,22 +23,47 @@ class LogSession(object):
# self.net_log = None
self.directory = directory
self._zip_source = False
self._zip_source = None
self.idstr = None # id string to identify this log instance.
self._error = False
def parse_files(self):
''' parses the logfiles '''
# check if directory is a file
def validate(self, contents=False):
"""
- validates if the logfiles are within this package.
- sets the idstr of this object.
@todo: in-depth validation of logs, on contents=True.
"""
self._zip_source = os.path.isfile(self.directory) or False
v = False
try:
if self._zip_source:
v = self._unzip_validate()
if v > 0:
self.idstr = os.path.split(self.directory)[1].replace('.zip', '').lower()
else:
v = self._validate_files_exist()
if v > 0:
self.idstr = os.path.split(self.directory)[1].lower()
except:
return False
return v
def parse_files(self, files=None):
''' parses the logfiles '''
# perform simple validation.
if self._zip_source is None:
self.validate(False)
if self._zip_source:
self._unzip_logs()
self._unzip_logs(files)
else:
self.combat_log = CombatLogFile(os.path.join(self.directory, 'combat.log'))
self.combat_log.read()
self.game_log = GameLogFile(os.path.join(self.directory, 'game.log'))
self.game_log.read()
# parse all files
self.combat_log.parse()
self.game_log.parse()
if 'combat.log' in files:
self.combat_log = CombatLogFile(os.path.join(self.directory, 'combat.log'))
self.combat_log.read()
self.combat_log.parse()
if 'game.log' in files:
self.game_log = GameLogFile(os.path.join(self.directory, 'game.log'))
self.game_log.read()
self.game_log.parse()
def determine_owner(self):
''' determines the user in the parsed gamelog '''
@@ -47,19 +73,79 @@ class LogSession(object):
''' parses the battles '''
pass
def _unzip_logs(self):
def _unzip_logs(self, files=None):
z = zipfile.ZipFile(self.directory, "r")
try:
for filename in z.namelist():
fn = os.path.split(filename)[1] or ''
fn = fn.lower()
if fn:
if fn == 'combat.log' and (not files or fn in files):
self.combat_log = CombatLogFile(fn)
self.combat_log.set_data(z.read(filename))
elif fn == 'game.log' and (not files or fn in files):
self.game_log = GameLogFile(fn)
self.game_log.set_data(z.read(filename))
except:
self._error = True
return
finally:
z.close()
def _unzip_validate(self):
z = zipfile.ZipFile(self.directory, "r")
found = 0
for filename in z.namelist():
fn = os.path.split(filename)[1] or ''
fn = fn.lower()
if fn:
if fn == 'combat.log':
self.combat_log = CombatLogFile(fn)
self.combat_log.set_data(z.read(filename))
elif fn == 'game.log':
self.game_log = GameLogFile(fn)
self.game_log.set_data(z.read(filename))
if fn and fn in self.VALID_FILES:
found += 1
z.close()
return found
def _validate_files_exist(self):
found = 0
for f in self.VALID_FILES:
if os.path.exists(os.path.join(self.directory, f)):
found += 1
return found
class LogSessionCollector(object):
def __init__(self, directory):
self.initial_directory = directory
self.sessions = []
self.find_sessions()
def find_sessions(self):
for f in os.listdir(self.initial_directory):
full_dir = os.path.join(self.initial_directory, f)
if os.path.isdir(full_dir) or full_dir.lower().endswith('.zip'):
self.sessions.append(LogSession(full_dir))
def collect(self):
sessions = []
for session in self.sessions:
try:
if session.validate():
sessions.append(session)
except:
continue
return sessions
def collect_unique(self):
''' collects all sessions into a dictionary ordered by their idstr.
sessions without idstr, or already existing (first served) are omitted
parsing is not done.
'''
# note this function resets sessions to the working ones.
self.sessions = self.collect()
sessions_dict = {}
for session in self.sessions:
if session.idstr and not session.idstr in sessions_dict.keys():
sessions_dict[session.idstr] = session
return sessions_dict
if __name__ == '__main__':
@@ -67,4 +153,7 @@ if __name__ == '__main__':
l_zip = LogSession('D:\\Users\\g4b\\Documents\\My Games\\sc\\2014.05.20 23.49.19.zip')
l_zip.parse_files()
print l_zip.combat_log.lines
print l_zip.combat_log.lines
collector = LogSessionCollector('D:\\Users\\g4b\\Documents\\My Games\\sc\\')
print collector.collect_unique()