# Studio repo (separate git repo with LFS)
studio/

# Pipeline output — rebuilt from studio
# Use glob (not trailing slash) so negation patterns below work
models/ships/*

# Whitelist: essential assets for code-only builds
!models/ships/cruiser_ardent.gltf
!models/ships/cruiser_ardent.bin
!models/ships/fighter_flamingo.gltf
!models/ships/fighter_flamingo.bin
!models/ships/medium_turret_particle.gltf
!models/ships/medium_turret_particle.bin
!models/ships/heavy_turret_ballistic.gltf
!models/ships/heavy_turret_ballistic.bin
!models/ships/missile.gltf
!models/ships/missile.bin
!models/ships/station_gangut.gltf
!models/ships/station_gangut.bin
!models/ships/cruiser_firefly.gltf
!models/ships/cruiser_firefly.bin
!models/ships/cruiser_fomalhaut.gltf
!models/ships/cruiser_fomalhaut.bin
!models/ships/heavy_turret_rail.gltf
!models/ships/heavy_turret_rail.bin

# Un-ignore the textures directory, then ignore its contents, then whitelist
!models/ships/textures/
models/ships/textures/*
!models/ships/textures/ardent_albedo.png
!models/ships/textures/ardent_emission.png
!models/ships/textures/ardent_normal.png
!models/ships/textures/atlas.png
!models/ships/textures/missile_008_color.png
!models/ships/textures/missile_008_normal.png
!models/ships/textures/Turrets_AlbedoTransparency.png
!models/ships/textures/Turrets_Emission.png
!models/ships/textures/Turrets_Normal.png
