267 lines
8.8 KiB
Rust
267 lines
8.8 KiB
Rust
use axum::{routing::get, Router};
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use eframe::egui;
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use raw_window_handle::{HasWindowHandle, RawWindowHandle};
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use serde::{Deserialize, Serialize};
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use std::{
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net::SocketAddr,
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sync::{Arc, Mutex},
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thread,
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};
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use tokio::sync::mpsc;
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use tokio::task::JoinHandle;
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use tray_item::TrayItem;
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#[derive(Debug, Clone)]
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struct AppState {
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settings: Arc<Mutex<ServerSettings>>,
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should_run: Arc<Mutex<bool>>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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struct ServerSettings {
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port: String,
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}
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async fn home() -> &'static str {
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"Hello, World!"
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}
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#[tokio::main]
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async fn main() {
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let (tx, rx) = mpsc::channel(32);
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let settings = Arc::new(Mutex::new(ServerSettings {
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port: "3311".to_string(),
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}));
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let should_run = Arc::new(Mutex::new(true));
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let app_state = AppState {
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settings: settings.clone(),
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should_run: should_run.clone(),
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};
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// Run the server in a separate thread
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let server_thread = thread::spawn(move || {
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let rt = tokio::runtime::Runtime::new().unwrap();
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rt.block_on(async {
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run_server(app_state, rx).await;
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});
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});
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// Run the UI on the main thread
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run_ui(settings, should_run, tx);
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// Wait for the server thread to finish
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server_thread.join().unwrap();
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}
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async fn run_server(app_state: AppState, mut rx: mpsc::Receiver<ServerMessage>) {
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let mut server_handle = start_server(&app_state);
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loop {
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tokio::select! {
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_ = &mut server_handle => {
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// Server has stopped
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eprintln!("Server stopped.");
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break;
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},
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Some(message) = rx.recv() => {
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match message {
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// This is the message type that actually restarts the server.
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ServerMessage::UpdateSettings(new_settings) => {
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println!("Received new settings: {:?}", new_settings);
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let mut settings_guard = app_state.settings.lock().unwrap();
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*settings_guard = new_settings;
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// Restart the server with new settings
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println!("Aborting current server...");
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server_handle.abort(); // Cancel the previous server task
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println!("Starting new server...");
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drop(settings_guard); // Ensure the lock is released before starting the new server
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server_handle = start_server(&app_state);
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println!("Server started.");
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},
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ServerMessage::Shutdown => {
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// Handle server shutdown
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println!("Shutting down server...");
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let mut should_run_guard = app_state.should_run.lock().unwrap();
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*should_run_guard = false;
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server_handle.abort();
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println!("Server shutdown.");
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break;
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},
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// Handle other message types here
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ServerMessage::Interact => {
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// Example interaction: print current settings
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let settings_guard = app_state.settings.lock().unwrap();
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println!("Current settings: {:?}", *settings_guard);
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},
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}
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}
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}
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}
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}
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fn start_server(app_state: &AppState) -> JoinHandle<()> {
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// Compute the address before entering the async block
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let addr = {
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let settings = app_state.settings.lock().unwrap();
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let port: u16 = settings.port.parse().unwrap_or(3311);
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SocketAddr::from(([0, 0, 0, 0], port))
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};
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let server_app_state = app_state.clone();
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println!("listening on {}", addr);
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tokio::spawn(async move {
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let app = Router::new()
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.route("/", get(home))
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.with_state(server_app_state.clone());
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let server = axum::Server::bind(&addr).serve(app.into_make_service());
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// Run the server and monitor the should_run flag
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tokio::select! {
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_ = server => {},
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_ = monitor_shutdown(server_app_state.should_run.clone()) => {
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println!("Server shutdown signal received");
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}
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}
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})
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}
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async fn monitor_shutdown(should_run: Arc<Mutex<bool>>) {
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while *should_run.lock().unwrap() {
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tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
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}
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}
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fn run_ui(
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settings: Arc<Mutex<ServerSettings>>,
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should_run: Arc<Mutex<bool>>,
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tx: mpsc::Sender<ServerMessage>,
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) {
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// Create an atomic bool to track window visibility
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static VISIBLE: once_cell::sync::Lazy<Mutex<bool>> =
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once_cell::sync::Lazy::new(|| Mutex::new(true));
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let native_options = eframe::NativeOptions::default();
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eframe::run_native(
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"App",
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native_options,
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Box::new(|cc| {
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// Set up the tray icon event handler
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let window_handle = cc.window_handle().unwrap();
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let window_handle = window_handle.as_raw();
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let mut tray =
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TrayItem::new("App Name", tray_item::IconSource::Resource("icon-red")).unwrap();
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if let RawWindowHandle::Win32(handle) = window_handle {
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// Windows Only.
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use windows::Win32::Foundation::HWND;
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use windows::Win32::UI::WindowsAndMessaging::{
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ShowWindow,
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SW_HIDE,
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SW_RESTORE, // SW_SHOWDEFAULT, SW_SHOWNORMAL,
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};
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tray.add_label("Server Control").unwrap();
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tray.add_menu_item("Show/Hide", {
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move || {
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let mut visible_lock = VISIBLE.lock().unwrap();
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let window_handle = HWND(handle.hwnd.into());
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if *visible_lock {
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unsafe {
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_ = ShowWindow(window_handle, SW_HIDE);
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}
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*visible_lock = false;
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} else {
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unsafe {
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_ = ShowWindow(window_handle, SW_RESTORE);
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}
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*visible_lock = true;
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}
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}
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})
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.unwrap();
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} else {
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println!("Unsupported platform for tray icon.");
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}
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tray.add_menu_item("Quit", move || {
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std::process::exit(0);
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})
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.unwrap();
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let app = NativeApp {
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settings,
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should_run,
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tx,
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tray,
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};
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Box::new(app)
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}),
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)
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.expect("Error running UI.");
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}
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struct NativeApp {
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settings: Arc<Mutex<ServerSettings>>,
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#[allow(dead_code)]
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should_run: Arc<Mutex<bool>>,
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tx: mpsc::Sender<ServerMessage>,
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#[allow(dead_code)]
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tray: TrayItem,
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}
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impl eframe::App for NativeApp {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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let mut settings = self.settings.lock().unwrap();
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ui.heading("Server Settings");
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ui.horizontal(|ui| {
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ui.label("Port:");
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if ui.text_edit_singleline(&mut settings.port).changed() {}
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});
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if ui.button("Apply").clicked() {
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if self
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.tx
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.try_send(ServerMessage::UpdateSettings(settings.clone()))
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.is_err()
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{
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eprintln!("Failed to send settings update");
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}
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}
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if ui.button("Interact").clicked() {
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if self.tx.try_send(ServerMessage::Interact).is_err() {
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eprintln!("Failed to send interaction message");
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}
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}
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if ui.button("Shutdown Server").clicked() {
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if self.tx.try_send(ServerMessage::Shutdown).is_err() {
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eprintln!("Failed to send shutdown message");
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}
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}
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});
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}
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fn on_exit(&mut self, _gl: Option<&eframe::glow::Context>) {
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if self.tx.try_send(ServerMessage::Shutdown).is_err() {
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eprintln!("Failed to send shutdown message");
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}
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}
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}
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#[derive(Debug, Clone)]
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enum ServerMessage {
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UpdateSettings(ServerSettings),
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Interact,
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Shutdown,
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// Add other message types here
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}
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