hazre
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9dbe53a36a
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fix: clean up call nav/call view console warnings
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2026-02-11 15:18:16 +01:00 |
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YoJames2019
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9562103210
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remove debug logs
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2026-02-10 22:39:53 -05:00 |
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YoJames2019
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40957632d5
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clean up ts/eslint errors
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2026-02-10 10:56:00 -05:00 |
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YoJames2019
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5b3a0f1334
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set default mic state to enabled
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2026-02-09 22:22:08 -05:00 |
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YoJames2019
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990a92a32c
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redo roomcallnavstatus ui, force user preferred mute/video states when first joining calls, update variable names and remove unnecessary logic
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2026-02-09 22:17:28 -05:00 |
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YoJames2019
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9e1aab2973
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bump element call to 0.16.3, apply cinny theme to element call ui, replace element call lobby (backup iframe) with custom ui and only use element call for the in-call ui
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2026-02-09 00:45:48 -05:00 |
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Gigiaj
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73c17d3558
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Fixes complaints of null contentDocument in iframe
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2025-05-28 17:11:46 -05:00 |
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Gigiaj
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6edee72a15
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Fixes a bug where if you left a call then went to a lobby and joined it didn't update the actual activeCallRoomId
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2025-05-28 17:05:41 -05:00 |
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Gigiaj
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e3f1697367
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Far cleaner and more sensible handling of the call window... I just really don't like the idea of sending a click event, but right now the element-call code treats preload/skipLobby hangups (sent from our end) as if they had no lobby at all and thus black screens. Other implementation was working around that without just sending a click event on the iframe's hangup button.
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2025-05-28 16:11:25 -05:00 |
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Gigiaj
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39b20c7cc7
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Technically corrects the hangup button in the widget, should be more precise though
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2025-05-27 01:14:42 -05:00 |
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Gigiaj
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3e6d55f03b
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Fix dependency array
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2025-05-26 23:12:14 -05:00 |
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Gigiaj
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c99112b78b
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A bit of an abomination, but adds a state counter to iteratively handle the diverse potential states (where a user can join from the nav bar or the join button, hang up from either as well, and account for the juggling iframes)
Black screens shouldn't be occurring now.
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2025-05-26 23:11:47 -05:00 |
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Gigiaj
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0e332d6616
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Solves CCH. Looks like CLCH left
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2025-05-26 01:02:35 -05:00 |
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Gigiaj
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923982ef30
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Fixes CLJH, found CCH
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2025-05-26 00:41:55 -05:00 |
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Gigiaj
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0bd42a3994
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Solves the CHCH sequence issue, CLJH remains
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2025-05-26 00:37:48 -05:00 |
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Gigiaj
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9b98083d4a
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In widget hang up button should be handled correct now
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2025-05-25 23:41:07 -05:00 |
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Gigiaj
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18ea2d2063
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Fix formatting
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2025-05-25 23:17:36 -05:00 |
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Gigiaj
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335df8d6ba
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Seems to shore up the remaining state issues with the status bar hangup
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2025-05-25 23:16:37 -05:00 |
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Gigiaj
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1a821961f3
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Fix for cases where you're viewing a lobby and hang up your existing call and try to join lobby (was not rendering for the correct room id, but was joining the correct call prior)
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2025-05-25 22:01:57 -05:00 |
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Gigiaj
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108eb60b4a
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Seems to avoid almost all invalid states (hang up while viewing another lobby and hitting join seems to black screen, sets the active call as the previous active room id, but does join the viewed room correctly)
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2025-05-25 21:29:53 -05:00 |
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Gigiaj
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22903c9340
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Properly declare new hangup method sig
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2025-05-25 16:34:55 -05:00 |
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Gigiaj
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7d26601bfc
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This seems to manage the hangup state with the status bar button well enough that black screens should never be encountered
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2025-05-25 16:29:55 -05:00 |
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Gigiaj
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f2f98a6973
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Add storing widget for comparing with (since we already store room id and the clientWidgetApi anyway)
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2025-05-24 19:31:43 -05:00 |
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Gigiaj
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0b6009aaee
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Seems to sort out the hangup status button bug the occurred after joining a call via lobby
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2025-05-23 16:34:44 -05:00 |
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Gigiaj
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872e9a257f
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Reduce code reuse in handleJoin
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2025-05-23 13:57:01 -05:00 |
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Gigiaj
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03cbecc3f9
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Provides correct behavior when call isn't active and no activeClientWidgetApi exists yet
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2025-05-23 13:21:40 -05:00 |
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Gigiaj
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e4ce4da8ee
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Remove unneeded logger.errors
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2025-05-22 23:14:24 -05:00 |
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Gigiaj
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023a23d87c
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Rename and clean up
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2025-05-22 20:02:13 -05:00 |
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