🤖 Fix proofreading issues in bevy skills
- Fix `ref` keyword used as variable name in code examples - Fix "retries next tick" → systems continue on normal schedule - Fix `State::set()` → `NextState::set()` in upgrade skill - Fix `SceneRoot` → `WorldAssetRoot` for 0.19 consistency - Fix Replace lifecycle event description (overwritten, not removed) - Fix grep patterns (quoting, trailing spaces) - Remove third-party physics/networking content (not Bevy built-ins)
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@@ -14,7 +14,7 @@ Smaller than 0.17→0.18 but with one deep semantic change: resources became com
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## API shape changes
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- **`Assets::get_mut`** returns `AssetMut<A>` (mutation-tracked), not `&mut A`. Deref for access; code storing the `&mut A` needs restructuring.
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- **`Ref<T>.clone()`** returns `Ref<T>`, not the inner value. Old code relying on clone-through must use `ref.deref().clone()`.
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- **`Ref<T>.clone()`** returns `Ref<T>`, not the inner value. Old code relying on clone-through must use `val.deref().clone()`.
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- **GLTF material loading** returns `GltfMaterial`; request a `StandardMaterial` with the `#Material0/std` label suffix.
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- **`EntityComponentsTrigger`** gained archetype fields — exhaustive destructuring breaks; add `..`:
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`let EntityComponentsTrigger { components, .. } = e.trigger();`
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@@ -28,9 +28,9 @@ Smaller than 0.17→0.18 but with one deep semantic change: resources became com
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## Porting checklist
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1. `grep -rn "SceneRoot\|Scene>" ` — rename to `WorldAssetRoot`/`WorldAsset`.
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1. `grep -rn "SceneRoot\|Scene>"` — rename to `WorldAssetRoot`/`WorldAsset`.
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2. `grep -rn "Query<Entity[,>]"` and other broad queries — add `Without<IsResource>` where resources must not appear.
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3. `grep -rn "derive(Component" | grep "Resource"` — find dual-derive types; split them.
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4. `grep -rn "get_mut" ` on `Assets<...>` — adapt to `AssetMut`.
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4. `grep -rn "get_mut"` on `Assets<...>` — adapt to `AssetMut`.
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5. `grep -rn "EntityComponentsTrigger {"` — add `..` to destructuring.
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6. GLTF material handles — append `/std` labels where `StandardMaterial` is expected.
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