🤖 Fix proofreading issues in bevy skills
- Fix `ref` keyword used as variable name in code examples - Fix "retries next tick" → systems continue on normal schedule - Fix `State::set()` → `NextState::set()` in upgrade skill - Fix `SceneRoot` → `WorldAssetRoot` for 0.19 consistency - Fix Replace lifecycle event description (overwritten, not removed) - Fix grep patterns (quoting, trailing spaces) - Remove third-party physics/networking content (not Bevy built-ins)
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@@ -33,7 +33,7 @@ New in 0.18: `#[derive(EntityEvent)]` with `#[event_target]` for entity-targeted
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## API shape changes
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- **Fallible systems**: systems may return `Result` (= `Result<(), BevyError>`); errors log and the system retries next tick. Adopt during the bump wherever it deletes `unwrap()`s cheaply; systematically during cleanup.
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- **Fallible systems**: systems may return `Result` (= `Result<(), BevyError>`); errors are logged and the system continues running on its normal schedule. Adopt during the bump wherever it deletes `unwrap()`s cheaply; systematically during cleanup.
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- **Mesh accessors** became `try_*` returning `Result<_, MeshAccessError>`.
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- **`MaterialPlugin` fields** `prepass_enabled` / `shadows_enabled` became `Material` trait methods.
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- **`LoadContext::path()`** returns `AssetPath`, not `Path`; image `reinterpret_*` methods return `Result`.
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@@ -52,6 +52,6 @@ New in 0.18: `#[derive(EntityEvent)]` with `#[event_target]` for entity-targeted
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2. `grep -rn "derive(Event)"` — decide per type: buffered (→ `Message`) or observed (stays `Event`, needs a trigger + observer).
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3. `grep -rn "remove_child\|clear_children"` — rename to `detach_*`.
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4. `grep -rn "next_state.set\|NextState"` — audit same-state re-fire.
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5. `grep -rn "@group(2)" --include=*.wgsl` — move material bindings to group 3.
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5. `grep -rn "@group(2)" --include="*.wgsl"` — move material bindings to group 3.
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6. `grep -rn "AmbientLight"` — split into resource vs camera component usage.
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7. Check `Cargo.toml` for `default-features = false` on bevy → add input features.
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@@ -14,7 +14,7 @@ Smaller than 0.17→0.18 but with one deep semantic change: resources became com
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## API shape changes
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- **`Assets::get_mut`** returns `AssetMut<A>` (mutation-tracked), not `&mut A`. Deref for access; code storing the `&mut A` needs restructuring.
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- **`Ref<T>.clone()`** returns `Ref<T>`, not the inner value. Old code relying on clone-through must use `ref.deref().clone()`.
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- **`Ref<T>.clone()`** returns `Ref<T>`, not the inner value. Old code relying on clone-through must use `val.deref().clone()`.
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- **GLTF material loading** returns `GltfMaterial`; request a `StandardMaterial` with the `#Material0/std` label suffix.
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- **`EntityComponentsTrigger`** gained archetype fields — exhaustive destructuring breaks; add `..`:
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`let EntityComponentsTrigger { components, .. } = e.trigger();`
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@@ -28,9 +28,9 @@ Smaller than 0.17→0.18 but with one deep semantic change: resources became com
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## Porting checklist
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1. `grep -rn "SceneRoot\|Scene>" ` — rename to `WorldAssetRoot`/`WorldAsset`.
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1. `grep -rn "SceneRoot\|Scene>"` — rename to `WorldAssetRoot`/`WorldAsset`.
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2. `grep -rn "Query<Entity[,>]"` and other broad queries — add `Without<IsResource>` where resources must not appear.
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3. `grep -rn "derive(Component" | grep "Resource"` — find dual-derive types; split them.
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4. `grep -rn "get_mut" ` on `Assets<...>` — adapt to `AssetMut`.
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4. `grep -rn "get_mut"` on `Assets<...>` — adapt to `AssetMut`.
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5. `grep -rn "EntityComponentsTrigger {"` — add `..` to destructuring.
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6. GLTF material handles — append `/std` labels where `StandardMaterial` is expected.
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