🤖 Fix proofreading issues in bevy skills

- Fix `ref` keyword used as variable name in code examples
- Fix "retries next tick" → systems continue on normal schedule
- Fix `State::set()` → `NextState::set()` in upgrade skill
- Fix `SceneRoot` → `WorldAssetRoot` for 0.19 consistency
- Fix Replace lifecycle event description (overwritten, not removed)
- Fix grep patterns (quoting, trailing spaces)
- Remove third-party physics/networking content (not Bevy built-ins)
This commit is contained in:
2026-07-07 17:52:20 +02:00
parent c661027d19
commit 8988b16bee
6 changed files with 12 additions and 23 deletions
@@ -72,7 +72,7 @@ Built-in events observers can watch per component:
|-------|-------|-------|
| `Add` | component added where absent | first |
| `Insert` | any insert (add or replace) | after `Add` |
| `Replace` | component removed, regardless of replacement | before `Remove` |
| `Replace` | component value overwritten by a new insert over an existing value | before `Remove` |
| `Remove` | component removed | after `Replace` |
| `Despawn` | entity despawned (per component) | last |