🤖 Fix proofreading issues in bevy skills
- Fix `ref` keyword used as variable name in code examples - Fix "retries next tick" → systems continue on normal schedule - Fix `State::set()` → `NextState::set()` in upgrade skill - Fix `SceneRoot` → `WorldAssetRoot` for 0.19 consistency - Fix Replace lifecycle event description (overwritten, not removed) - Fix grep patterns (quoting, trailing spaces) - Remove third-party physics/networking content (not Bevy built-ins)
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@@ -72,7 +72,7 @@ Built-in events observers can watch per component:
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| `Add` | component added where absent | first |
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| `Insert` | any insert (add or replace) | after `Add` |
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| `Replace` | component removed, regardless of replacement | before `Remove` |
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| `Replace` | component value overwritten by a new insert over an existing value | before `Remove` |
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| `Remove` | component removed | after `Replace` |
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| `Despawn` | entity despawned (per component) | last |
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